Adds an IconPalette property to Buildable and SupportPower traits.
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@@ -27,14 +27,14 @@ namespace OpenRA.Widgets
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(s, pos);
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}
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public static void DrawSHPCentered(Sprite s, float2 pos, WorldRenderer wr)
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public static void DrawSHPCentered(Sprite s, float2 pos, PaletteReference p)
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{
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Game.Renderer.SpriteRenderer.DrawSprite(s, pos - 0.5f * s.Size, wr.Palette("chrome"));
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Game.Renderer.SpriteRenderer.DrawSprite(s, pos - 0.5f * s.Size, p);
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}
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public static void DrawSHPCentered(Sprite s, float2 pos, WorldRenderer wr, float scale)
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public static void DrawSHPCentered(Sprite s, float2 pos, PaletteReference p, float scale)
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{
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Game.Renderer.SpriteRenderer.DrawSprite(s, pos - 0.5f * scale * s.Size, wr.Palette("chrome"), scale * s.Size);
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Game.Renderer.SpriteRenderer.DrawSprite(s, pos - 0.5f * scale * s.Size, p, scale * s.Size);
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}
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public static void DrawPanel(string collection, Rectangle bounds)
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@@ -35,6 +35,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Force a specific race variant, overriding the race of the producing actor.")]
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public readonly string ForceRace = null;
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[Desc("Palette used for the production icon.")]
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public readonly string IconPalette = "chrome";
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// TODO: UI fluff; doesn't belong here
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public readonly int BuildPaletteOrder = 9999;
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}
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@@ -39,6 +39,9 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool DisplayTimer = false;
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[Desc("Palette used for the icon.")]
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public readonly string IconPalette = "chrome";
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[Desc("Beacons are only supported on the Airstrike and Nuke powers")]
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public readonly bool DisplayBeacon = false;
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public readonly string BeaconPalettePrefix = "player";
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@@ -75,15 +75,16 @@ namespace OpenRA.Mods.Common.Widgets
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var rsi = actor.Traits.Get<RenderSpritesInfo>();
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var icon = new Animation(world, rsi.GetImage(actor, world.Map.SequenceProvider, race));
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icon.Play(actor.Traits.Get<TooltipInfo>().Icon);
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var bi = actor.Traits.Get<BuildableInfo>();
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var location = new float2(RenderBounds.Location) + new float2(queue.i * (IconWidth + IconSpacing), 0);
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WidgetUtils.DrawSHPCentered(icon.Image, location + 0.5f * iconSize, worldRenderer, 0.5f);
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WidgetUtils.DrawSHPCentered(icon.Image, location + 0.5f * iconSize, worldRenderer.Palette(bi.IconPalette), 0.5f);
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var clock = clocks[queue.Trait];
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clock.PlayFetchIndex("idle",
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() => current.TotalTime == 0 ? 0 : ((current.TotalTime - current.RemainingTime)
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* (clock.CurrentSequence.Length - 1) / current.TotalTime));
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clock.Tick();
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WidgetUtils.DrawSHPCentered(clock.Image, location + 0.5f * iconSize, worldRenderer, 0.5f);
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WidgetUtils.DrawSHPCentered(clock.Image, location + 0.5f * iconSize, worldRenderer.Palette(bi.IconPalette), 0.5f);
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var tiny = Game.Renderer.Fonts["Tiny"];
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var text = GetOverlayForItem(current);
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@@ -72,14 +72,14 @@ namespace OpenRA.Mods.Common.Widgets
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icon.Play(item.Info.Icon);
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var location = new float2(RenderBounds.Location) + new float2(power.i * (IconWidth + IconSpacing), 0);
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WidgetUtils.DrawSHPCentered(icon.Image, location + 0.5f * iconSize, worldRenderer, 0.5f);
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WidgetUtils.DrawSHPCentered(icon.Image, location + 0.5f * iconSize, worldRenderer.Palette(item.Info.IconPalette), 0.5f);
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var clock = clocks[power.a.Key];
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clock.PlayFetchIndex("idle",
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() => item.TotalTime == 0 ? 0 : ((item.TotalTime - item.RemainingTime)
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* (clock.CurrentSequence.Length - 1) / item.TotalTime));
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clock.Tick();
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WidgetUtils.DrawSHPCentered(clock.Image, location + 0.5f * iconSize, worldRenderer, 0.5f);
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WidgetUtils.DrawSHPCentered(clock.Image, location + 0.5f * iconSize, worldRenderer.Palette(item.Info.IconPalette), 0.5f);
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var tiny = Game.Renderer.Fonts["Tiny"];
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var text = GetOverlayForItem(item);
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@@ -26,6 +26,7 @@ namespace OpenRA.Mods.Common.Widgets
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public string Name;
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public Hotkey Hotkey;
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public Sprite Sprite;
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public PaletteReference Palette;
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public float2 Pos;
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public List<ProductionItem> Queued;
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}
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@@ -312,12 +313,15 @@ namespace OpenRA.Mods.Common.Widgets
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var icon = new Animation(World, rsi.GetImage(item, World.Map.SequenceProvider, race));
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icon.Play(item.Traits.Get<TooltipInfo>().Icon);
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var bi = item.Traits.Get<BuildableInfo>();
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var pi = new ProductionIcon()
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{
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Actor = item,
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Name = item.Name,
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Hotkey = ks.GetProductionHotkey(DisplayedIconCount),
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Sprite = icon.Image,
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Palette = worldRenderer.Palette(bi.IconPalette),
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Pos = new float2(rect.Location),
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Queued = CurrentQueue.AllQueued().Where(a => a.Item == item.Name).ToList()
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};
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@@ -350,7 +354,7 @@ namespace OpenRA.Mods.Common.Widgets
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// Icons
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foreach (var icon in icons.Values)
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{
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WidgetUtils.DrawSHPCentered(icon.Sprite, icon.Pos + iconOffset, worldRenderer);
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WidgetUtils.DrawSHPCentered(icon.Sprite, icon.Pos + iconOffset, icon.Palette);
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// Build progress
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if (icon.Queued.Count > 0)
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@@ -361,10 +365,10 @@ namespace OpenRA.Mods.Common.Widgets
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* (clock.CurrentSequence.Length - 1) / first.TotalTime);
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clock.Tick();
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WidgetUtils.DrawSHPCentered(clock.Image, icon.Pos + iconOffset, worldRenderer);
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WidgetUtils.DrawSHPCentered(clock.Image, icon.Pos + iconOffset, icon.Palette);
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}
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else if (!buildableItems.Any(a => a.Name == icon.Name))
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WidgetUtils.DrawSHPCentered(cantBuild.Image, icon.Pos + iconOffset, worldRenderer);
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WidgetUtils.DrawSHPCentered(cantBuild.Image, icon.Pos + iconOffset, icon.Palette);
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}
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// Overlays
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@@ -65,6 +65,7 @@ namespace OpenRA.Mods.Common.Widgets
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public SupportPowerInstance Power;
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public float2 Pos;
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public Sprite Sprite;
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public PaletteReference Palette;
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public Hotkey Hotkey;
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}
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@@ -89,6 +90,7 @@ namespace OpenRA.Mods.Common.Widgets
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Power = p,
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Pos = new float2(rect.Location),
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Sprite = icon.Image,
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Palette = worldRenderer.Palette(p.Info.IconPalette),
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Hotkey = ks.GetSupportPowerHotkey(IconCount)
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};
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@@ -139,7 +141,7 @@ namespace OpenRA.Mods.Common.Widgets
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// Icons
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foreach (var p in icons.Values)
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{
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WidgetUtils.DrawSHPCentered(p.Sprite, p.Pos + iconOffset, worldRenderer);
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WidgetUtils.DrawSHPCentered(p.Sprite, p.Pos + iconOffset, p.Palette);
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// Charge progress
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var sp = p.Power;
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@@ -148,7 +150,7 @@ namespace OpenRA.Mods.Common.Widgets
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* (clock.CurrentSequence.Length - 1) / sp.TotalTime);
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clock.Tick();
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WidgetUtils.DrawSHPCentered(clock.Image, p.Pos + iconOffset, worldRenderer);
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WidgetUtils.DrawSHPCentered(clock.Image, p.Pos + iconOffset, p.Palette);
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}
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// Overlay
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