fixed Recoil.
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@@ -82,14 +82,14 @@ namespace OpenRa.Game.Traits
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static float2 GetRecoil(Actor self, float recoil)
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static float2 GetRecoil(Actor self, float recoil)
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{
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{
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if (self.LegacyInfo.Recoil == 0) return float2.Zero;
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if (self.Info.Traits.Get<AttackBaseInfo>().Recoil == 0) return float2.Zero;
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var rut = self.traits.GetOrDefault<RenderUnitTurreted>();
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var rut = self.traits.GetOrDefault<RenderUnitTurreted>();
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if (rut == null) return float2.Zero;
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if (rut == null) return float2.Zero;
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var facing = self.traits.Get<Turreted>().turretFacing;
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var facing = self.traits.Get<Turreted>().turretFacing;
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var quantizedFacing = QuantizeFacing(facing, rut.anim.CurrentSequence.Length) * (256 / rut.anim.CurrentSequence.Length);
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var quantizedFacing = QuantizeFacing(facing, rut.anim.CurrentSequence.Length) * (256 / rut.anim.CurrentSequence.Length);
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return RotateVectorByFacing(new float2(0, recoil * self.LegacyInfo.Recoil), quantizedFacing, .7f);
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return RotateVectorByFacing(new float2(0, recoil * self.Info.Traits.Get<AttackBaseInfo>().Recoil), quantizedFacing, .7f);
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}
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}
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public static float2 CenterOfCell(int2 loc)
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public static float2 CenterOfCell(int2 loc)
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