Port production palette from ui2 branch. Needs reworking. Unfinished.
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@@ -12,6 +12,7 @@ using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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using OpenRA.Mods.RA;
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namespace OpenRA.Mods.Cnc.Widgets.Logic
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{
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@@ -33,6 +34,13 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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Game.BeforeGameStart -= UnregisterEvents;
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}
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ProductionQueue QueueForType(World world, string type)
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{
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return world.ActorsWithTrait<ProductionQueue>()
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.Where(p => p.Actor.Owner == world.LocalPlayer)
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.Select(p => p.Trait).FirstOrDefault(p => p.Info.Type == type);
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}
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[ObjectCreator.UseCtor]
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public CncIngameChromeLogic([ObjectCreator.Param] Widget widget,
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[ObjectCreator.Param] World world )
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@@ -54,6 +62,15 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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var playerResources = world.LocalPlayer.PlayerActor.Trait<PlayerResources>();
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sidebarRoot.GetWidget<LabelWidget>("CASH_DISPLAY").GetText = () =>
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"${0}".F(playerResources.DisplayCash + playerResources.DisplayOre);
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var buildPalette = playerWidgets.GetWidget<ProductionPaletteWidget>("PRODUCTION_PALETTE");
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var queueTabs = playerWidgets.GetWidget<ProductionTabsWidget>("PRODUCTION_TABS");
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var queueTypes = sidebarRoot.GetWidget("PRODUCTION_TYPES");
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queueTypes.GetWidget<ButtonWidget>("BUILDING").OnClick = () => queueTabs.QueueType = "Building";
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queueTypes.GetWidget<ButtonWidget>("DEFENSE").OnClick = () => queueTabs.QueueType = "Defense";
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queueTypes.GetWidget<ButtonWidget>("INFANTRY").OnClick = () => queueTabs.QueueType = "Infantry";
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queueTypes.GetWidget<ButtonWidget>("VEHICLE").OnClick = () => queueTabs.QueueType = "Vehicle";
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queueTypes.GetWidget<ButtonWidget>("AIRCRAFT").OnClick = () => queueTabs.QueueType = "Aircraft";
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}
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ingameRoot.GetWidget<ButtonWidget>("OPTIONS_BUTTON").OnClick = () =>
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{
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