Tick the game timer status independently of the game rate.
This commit is contained in:
committed by
Matthias Mailänder
parent
45ad52f737
commit
d5edbc2bc7
@@ -26,9 +26,10 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
|||||||
var status = widget.GetOrNull<LabelWidget>("GAME_TIMER_STATUS");
|
var status = widget.GetOrNull<LabelWidget>("GAME_TIMER_STATUS");
|
||||||
if (status != null)
|
if (status != null)
|
||||||
{
|
{
|
||||||
|
var startTick = Ui.LastTickTime;
|
||||||
// Blink the status line
|
// Blink the status line
|
||||||
status.IsVisible = () => (world.Paused || world.Timestep != Game.Timestep)
|
status.IsVisible = () => (world.Paused || world.Timestep != Game.Timestep)
|
||||||
&& orderManager.LocalFrameNumber / 25 % 2 == 0;
|
&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0;
|
||||||
|
|
||||||
status.GetText = () =>
|
status.GetText = () =>
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user