Add configurable cursors for entering allied actor targeters

This commit is contained in:
Ivaylo Draganov
2020-05-15 15:40:34 +03:00
committed by abcdefg30
parent 393f6eca3a
commit d5ff5c672b
9 changed files with 40 additions and 12 deletions

View File

@@ -139,6 +139,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Boolean expression defining the condition under which the regular (non-force) move cursor is disabled.")]
public readonly BooleanExpression RequireForceMoveCondition = null;
public readonly string EnterCursor = "enter";
public readonly string EnterBlockedCursor = "enter-blocked";
public int GetInitialFacing() { return InitialFacing; }
public WDist GetCruiseAltitude() { return CruiseAltitude; }
@@ -937,11 +940,11 @@ namespace OpenRA.Mods.Common.Traits
{
get
{
yield return new EnterAlliedActorTargeter<BuildingInfo>("ForceEnter", 6,
yield return new EnterAlliedActorTargeter<BuildingInfo>("ForceEnter", 6, Info.EnterCursor, Info.EnterBlockedCursor,
(target, modifiers) => Info.CanForceLand && modifiers.HasModifier(TargetModifiers.ForceMove) && AircraftCanEnter(target),
target => Reservable.IsAvailableFor(target, self) && AircraftCanResupplyAt(target, true));
yield return new EnterAlliedActorTargeter<BuildingInfo>("Enter", 5,
yield return new EnterAlliedActorTargeter<BuildingInfo>("Enter", 5, Info.EnterCursor, Info.EnterBlockedCursor,
AircraftCanEnter,
target => Reservable.IsAvailableFor(target, self) && AircraftCanResupplyAt(target, !Info.TakeOffOnResupply));