Add configurable cursors for entering allied actor targeters

This commit is contained in:
Ivaylo Draganov
2020-05-15 15:40:34 +03:00
committed by abcdefg30
parent 393f6eca3a
commit d5ff5c672b
9 changed files with 40 additions and 12 deletions

View File

@@ -36,6 +36,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Require the force-move modifier to display the move cursor.")]
public readonly bool RequiresForceMove = false;
public readonly string EnterCursor = "enter";
public readonly string EnterBlockedCursor = "enter-blocked";
public override object Create(ActorInitializer init) { return new TransformsIntoAircraft(init, this); }
}
@@ -62,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits
{
if (!IsTraitDisabled)
{
yield return new EnterAlliedActorTargeter<BuildingInfo>("Enter", 5, AircraftCanEnter,
yield return new EnterAlliedActorTargeter<BuildingInfo>("Enter", 5, Info.EnterCursor, Info.EnterBlockedCursor, AircraftCanEnter,
target => Reservable.IsAvailableFor(target, self));
yield return new AircraftMoveOrderTargeter(self, this);