Add configurable cursors for entering allied actor targeters
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abcdefg30
parent
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commit
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@@ -33,6 +33,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Require the force-move modifier to display the enter cursor.")]
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public readonly bool RequiresForceMove = false;
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public readonly string EnterCursor = "enter";
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public readonly string EnterBlockedCursor = "enter-blocked";
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public override object Create(ActorInitializer init) { return new TransformsIntoRepairable(init.Self, this); }
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}
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@@ -60,7 +63,7 @@ namespace OpenRA.Mods.Common.Traits
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get
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{
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if (!IsTraitDisabled)
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yield return new EnterAlliedActorTargeter<BuildingInfo>("Repair", 5, CanRepairAt, _ => CanRepair());
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yield return new EnterAlliedActorTargeter<BuildingInfo>("Repair", 5, Info.EnterCursor, Info.EnterBlockedCursor, CanRepairAt, _ => CanRepair());
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}
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}
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