Add configurable cursors for entering allied actor targeters

This commit is contained in:
Ivaylo Draganov
2020-05-15 15:40:34 +03:00
committed by abcdefg30
parent 393f6eca3a
commit d5ff5c672b
9 changed files with 40 additions and 12 deletions

View File

@@ -34,6 +34,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Boolean expression defining the condition under which the regular (non-force) enter cursor is disabled.")]
public readonly BooleanExpression RequireForceMoveCondition = null;
public readonly string EnterCursor = "enter";
public readonly string EnterBlockedCursor = "enter-blocked";
public override object Create(ActorInitializer init) { return new RepairableNear(init.Self, this); }
}
@@ -53,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits
{
get
{
yield return new EnterAlliedActorTargeter<BuildingInfo>("RepairNear", 5,
yield return new EnterAlliedActorTargeter<BuildingInfo>("RepairNear", 5, Info.EnterCursor, Info.EnterBlockedCursor,
CanRepairAt, _ => ShouldRepair());
}
}