Rename SelfReloads to AutoReloads

This commit is contained in:
reaperrr
2017-11-12 00:49:15 +01:00
committed by Paul Chote
parent 18c371d702
commit d602ec6485
8 changed files with 14 additions and 15 deletions

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Activities
readonly Aircraft helicopter;
readonly AttackHeli attackHeli;
readonly bool attackOnlyVisibleTargets;
readonly bool selfReloads;
readonly bool autoReloads;
Target target;
bool canHideUnderFog;
@@ -47,7 +47,7 @@ namespace OpenRA.Mods.Common.Activities
helicopter = self.Trait<Aircraft>();
attackHeli = self.Trait<AttackHeli>();
this.attackOnlyVisibleTargets = attackOnlyVisibleTargets;
selfReloads = self.TraitsImplementing<AmmoPool>().All(p => p.SelfReloads);
autoReloads = self.TraitsImplementing<AmmoPool>().All(p => p.AutoReloads);
}
public override Activity Tick(Actor self)
@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Activities
}
// If all valid weapons have depleted their ammo and RearmBuilding is defined, return to RearmBuilding to reload and then resume the activity
if (!selfReloads && helicopter.Info.RearmBuildings.Any() && attackHeli.Armaments.All(x => x.IsTraitPaused || !x.Weapon.IsValidAgainst(target, self.World, self)))
if (!autoReloads && helicopter.Info.RearmBuildings.Any() && attackHeli.Armaments.All(x => x.IsTraitPaused || !x.Weapon.IsValidAgainst(target, self.World, self)))
return ActivityUtils.SequenceActivities(new HeliReturnToBase(self, helicopter.Info.AbortOnResupply), this);
var dist = targetPos - pos;