Change to use pattern matching

This commit is contained in:
teinarss
2021-02-28 19:00:32 +01:00
committed by reaperrr
parent 7c0e4b25ae
commit d60c05eff3
35 changed files with 63 additions and 122 deletions

View File

@@ -20,8 +20,7 @@ namespace OpenRA.Mods.Common.Lint
{
foreach (var weaponInfo in rules.Weapons)
{
var missile = weaponInfo.Value.Projectile as MissileInfo;
if (missile != null)
if (weaponInfo.Value.Projectile is MissileInfo missile)
{
var minAngle = missile.MinimumLaunchAngle.Angle;
var maxAngle = missile.MaximumLaunchAngle.Angle;
@@ -31,8 +30,7 @@ namespace OpenRA.Mods.Common.Lint
CheckLaunchAngles(weaponInfo.Key, minAngle, testMaxAngle, maxAngle, emitError);
}
var bullet = weaponInfo.Value.Projectile as BulletInfo;
if (bullet != null)
if (weaponInfo.Value.Projectile is BulletInfo bullet)
{
var minAngle = bullet.LaunchAngle[0].Angle;
var maxAngle = bullet.LaunchAngle.Length > 1 ? bullet.LaunchAngle[1].Angle : minAngle;

View File

@@ -21,9 +21,8 @@ namespace OpenRA.Mods.Common.Lint
foreach (var weaponInfo in rules.Weapons)
{
var range = weaponInfo.Value.Range;
var missile = weaponInfo.Value.Projectile as MissileInfo;
if (missile != null && missile.RangeLimit > WDist.Zero && missile.RangeLimit < range)
if (weaponInfo.Value.Projectile is MissileInfo missile && missile.RangeLimit > WDist.Zero && missile.RangeLimit < range)
emitError("Weapon `{0}`: projectile RangeLimit lower than weapon range!"
.F(weaponInfo.Key));
}