fixing crash.
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@@ -8,12 +8,12 @@ namespace OpenRa
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bool[,] blocked = new bool[128, 128];
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Actor[,] influence = new Actor[128, 128];
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public BuildingInfluenceMap()
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public BuildingInfluenceMap( World world )
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{
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Game.world.ActorAdded +=
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world.ActorAdded +=
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a => { if (a.traits.Contains<Building>())
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ChangeInfluence(a, a.traits.Get<Building>(), true); };
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Game.world.ActorRemoved +=
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world.ActorRemoved +=
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a => { if (a.traits.Contains<Building>())
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ChangeInfluence(a, a.traits.Get<Building>(), false); };
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}
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