fixing crash.
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@@ -11,13 +11,13 @@ namespace OpenRa
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List<Actor>[,] influence = new List<Actor>[128, 128];
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readonly int2 searchDistance = new int2(2,2);
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public UnitInfluenceMap()
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public UnitInfluenceMap( World world )
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{
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for (int i = 0; i < 128; i++)
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for (int j = 0; j < 128; j++)
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influence[ i, j ] = new List<Actor>();
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Game.world.ActorRemoved += a => Remove( a, a.traits.GetOrDefault<IOccupySpace>() );
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world.ActorRemoved += a => Remove( a, a.traits.GetOrDefault<IOccupySpace>() );
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}
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public void Tick()
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