add Sync.AssertUnsynced. use it in OrderGenerator.set

This commit is contained in:
Bob
2010-10-02 10:30:56 +12:00
committed by Paul Chote
parent 26d1db778e
commit d6110b9ef0
3 changed files with 37 additions and 14 deletions

View File

@@ -45,17 +45,17 @@ namespace OpenRA.Orders
foreach (var a in world.Selection.Actors)
if (!a.Destroyed)
foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
t.RenderBeforeWorld(a);
t.RenderBeforeWorld(a);
Game.Renderer.Flush();
}
public void RenderAfterWorld( World world )
{
foreach (var a in world.Selection.Actors)
foreach (var a in world.Selection.Actors)
if (!a.Destroyed)
foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
t.RenderAfterWorld(a);
t.RenderAfterWorld(a);
Game.Renderer.Flush();
}