Added a trait that removes an actor when prereqs are met, with delay.

This commit is contained in:
WolfGaming
2014-07-30 05:40:45 +00:00
parent 2bc17aee1f
commit d619fbfbbe
5 changed files with 95 additions and 24 deletions

View File

@@ -292,6 +292,7 @@
<Compile Include="Warheads\CreateEffectWarhead.cs" />
<Compile Include="Warheads\CreateResourceWarhead.cs" />
<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
<Compile Include="RemoveOnConditions.cs" />
<Compile Include="World\RadarPings.cs" />
<Compile Include="Player\TechTree.cs" />
<Compile Include="PrimaryBuilding.cs" />
@@ -473,7 +474,6 @@
<Compile Include="Widgets\Logic\ReplayControlBarLogic.cs" />
<Compile Include="World\BuildableTerrainLayer.cs" />
<Compile Include="Buildings\LaysTerrain.cs" />
<Compile Include="RemoveImmediately.cs" />
<Compile Include="Attack\AttackFollow.cs" />
<Compile Include="Attack\AttackGarrisoned.cs" />
<Compile Include="Widgets\Logic\LobbyMapPreviewLogic.cs" />