Added a trait that removes an actor when prereqs are met, with delay.
This commit is contained in:
@@ -292,6 +292,7 @@
|
||||
<Compile Include="Warheads\CreateEffectWarhead.cs" />
|
||||
<Compile Include="Warheads\CreateResourceWarhead.cs" />
|
||||
<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
|
||||
<Compile Include="RemoveOnConditions.cs" />
|
||||
<Compile Include="World\RadarPings.cs" />
|
||||
<Compile Include="Player\TechTree.cs" />
|
||||
<Compile Include="PrimaryBuilding.cs" />
|
||||
@@ -473,7 +474,6 @@
|
||||
<Compile Include="Widgets\Logic\ReplayControlBarLogic.cs" />
|
||||
<Compile Include="World\BuildableTerrainLayer.cs" />
|
||||
<Compile Include="Buildings\LaysTerrain.cs" />
|
||||
<Compile Include="RemoveImmediately.cs" />
|
||||
<Compile Include="Attack\AttackFollow.cs" />
|
||||
<Compile Include="Attack\AttackGarrisoned.cs" />
|
||||
<Compile Include="Widgets\Logic\LobbyMapPreviewLogic.cs" />
|
||||
|
||||
Reference in New Issue
Block a user