Added a trait that removes an actor when prereqs are met, with delay.

This commit is contained in:
WolfGaming
2014-07-30 05:40:45 +00:00
parent 2bc17aee1f
commit d619fbfbbe
5 changed files with 95 additions and 24 deletions

View File

@@ -292,6 +292,7 @@
<Compile Include="Warheads\CreateEffectWarhead.cs" /> <Compile Include="Warheads\CreateEffectWarhead.cs" />
<Compile Include="Warheads\CreateResourceWarhead.cs" /> <Compile Include="Warheads\CreateResourceWarhead.cs" />
<Compile Include="Warheads\LeaveSmudgeWarhead.cs" /> <Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
<Compile Include="RemoveOnConditions.cs" />
<Compile Include="World\RadarPings.cs" /> <Compile Include="World\RadarPings.cs" />
<Compile Include="Player\TechTree.cs" /> <Compile Include="Player\TechTree.cs" />
<Compile Include="PrimaryBuilding.cs" /> <Compile Include="PrimaryBuilding.cs" />
@@ -473,7 +474,6 @@
<Compile Include="Widgets\Logic\ReplayControlBarLogic.cs" /> <Compile Include="Widgets\Logic\ReplayControlBarLogic.cs" />
<Compile Include="World\BuildableTerrainLayer.cs" /> <Compile Include="World\BuildableTerrainLayer.cs" />
<Compile Include="Buildings\LaysTerrain.cs" /> <Compile Include="Buildings\LaysTerrain.cs" />
<Compile Include="RemoveImmediately.cs" />
<Compile Include="Attack\AttackFollow.cs" /> <Compile Include="Attack\AttackFollow.cs" />
<Compile Include="Attack\AttackGarrisoned.cs" /> <Compile Include="Attack\AttackGarrisoned.cs" />
<Compile Include="Widgets\Logic\LobbyMapPreviewLogic.cs" /> <Compile Include="Widgets\Logic\LobbyMapPreviewLogic.cs" />

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@@ -1,22 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Destroy the actor right after being added to the game world.")]
public class RemoveImmediatelyInfo : TraitInfo<RemoveImmediately> {}
public class RemoveImmediately : INotifyAddedToWorld
{
public void AddedToWorld(Actor self) { self.Destroy(); }
}
}

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@@ -0,0 +1,79 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.Primitives;
using OpenRA.Traits;
using OpenRA.Effects;
namespace OpenRA.Mods.RA
{
[Desc("Destroys the actor after a specified number of ticks if all conditions are met.")]
class RemoveOnConditionsInfo : ITraitInfo
{
[Desc("Prerequisites required before removal")]
public readonly string[] Prerequisites = {};
[Desc("Delay until it starts checking if you have the prerequisites", "0 = Removal attempted on AddedToWorld")]
public readonly int Delay = 0;
[Desc("Should the trait kill instead of destroy?")]
public readonly bool KillInstead = false;
public object Create(ActorInitializer init) { return new RemoveOnConditions(init.self, this); }
}
class RemoveOnConditions : INotifyAddedToWorld, ITechTreeElement
{
readonly RemoveOnConditionsInfo info;
readonly Actor self;
public RemoveOnConditions(Actor self, RemoveOnConditionsInfo info)
{
this.info = info;
this.self = self;
}
public void AddedToWorld(Actor self)
{
Action act = () =>
{
if (!info.Prerequisites.Any() || self.Owner.PlayerActor.Trait<TechTree>().HasPrerequisites(info.Prerequisites))
Remove();
else
self.Owner.PlayerActor.Trait<TechTree>().Add("remove_" + string.Join("_", info.Prerequisites.OrderBy(a => a)), info.Prerequisites, 0, this);
};
if (info.Delay <= 0 && (!info.Prerequisites.Any() || self.Owner.PlayerActor.Trait<TechTree>().HasPrerequisites(info.Prerequisites)))
Remove();
else
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(info.Delay, act)));
}
void Remove()
{
if (!self.IsDead())
{
if (info.KillInstead && self.HasTrait<Health>())
self.Kill(self);
else
self.Destroy();
}
}
public void PrerequisitesAvailable(string key) { Remove(); }
public void PrerequisitesUnavailable(string key) { }
public void PrerequisitesItemHidden(string key) { }
public void PrerequisitesItemVisible(string key) { }
}
}

View File

@@ -437,6 +437,20 @@ namespace OpenRA.Utility
} }
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1); UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
// RemoveImmediately was replaced with RemoveOnConditions
if (engineVersion < 20140821)
{
if (depth == 1)
{
if (node.Key == "RemoveImmediately")
node.Key = "RemoveOnConditions";
if (node.Key == "-RemoveImmediately")
node.Key = "-RemoveOnConditions";
}
}
} }
} }

View File

@@ -12,7 +12,7 @@
Name: Concrete Name: Concrete
Description: Provides a strong foundation that prevents\ndamage from the terrain. Description: Provides a strong foundation that prevents\ndamage from the terrain.
RenderSprites: RenderSprites:
RemoveImmediately: RemoveOnConditions:
CONCRETEA: CONCRETEA:
Inherits: ^CONCRETE Inherits: ^CONCRETE