Fix editor area/actor deselection bugs

This commit is contained in:
David Wilson
2024-01-27 14:58:51 +10:00
committed by Gustas
parent 0c22499534
commit d630a6ef7d
30 changed files with 503 additions and 443 deletions

View File

@@ -29,11 +29,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
this.widget = widget;
editor = widget.Parent.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
editor.DefaultBrush.SelectionChanged += HandleSelectionChanged;
editor.DefaultBrush.UpdateSelectedTab += HandleUpdateSelectedTab;
tabContainer = widget.Get("MAP_EDITOR_TAB_CONTAINER");
SetupTab(null, "SELECT_WIDGETS", MenuType.Select);
SetupTab("SELECT_TAB", "SELECT_WIDGETS", MenuType.Select);
SetupTab("TILES_TAB", "TILE_WIDGETS", MenuType.Tiles);
SetupTab("OVERLAYS_TAB", "LAYER_WIDGETS", MenuType.Layers);
SetupTab("ACTORS_TAB", "ACTOR_WIDGETS", MenuType.Actors);
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
protected override void Dispose(bool disposing)
{
editor.DefaultBrush.SelectionChanged -= HandleSelectionChanged;
editor.DefaultBrush.UpdateSelectedTab -= HandleUpdateSelectedTab;
base.Dispose(disposing);
}
@@ -55,6 +55,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var tab = tabContainer.Get<ButtonWidget>(buttonId);
tab.IsHighlighted = () => menuType == tabType;
tab.OnClick = () => menuType = SelectTab(tabType);
if (tabType == MenuType.Select)
tab.IsDisabled = () => !editor.DefaultBrush.Selection.HasSelection;
}
var container = widget.Parent.Get<ContainerWidget>(tabId);
@@ -63,26 +66,19 @@ namespace OpenRA.Mods.Common.Widgets.Logic
MenuType SelectTab(MenuType newMenuType)
{
if (menuType == MenuType.Select)
{
editor.SetBrush(editor.DefaultBrush);
editor.DefaultBrush.ClearSelection();
}
if (newMenuType != MenuType.Select)
lastSelectedTab = newMenuType;
return newMenuType;
}
void HandleSelectionChanged()
void HandleUpdateSelectedTab()
{
var actor = editor.DefaultBrush.Selection.Actor;
var area = editor.DefaultBrush.Selection.Area;
var hasSelection = editor.DefaultBrush.Selection.HasSelection;
if (menuType != MenuType.Select && (actor != null || area != null))
if (menuType != MenuType.Select && hasSelection)
menuType = MenuType.Select;
else if (menuType == MenuType.Select && actor == null && area == null)
else if (menuType == MenuType.Select && !hasSelection)
menuType = lastSelectedTab;
}
}