Remove legacy .aud sound defaults from Common traits
While C&C-specific sound defaults might be acceptable for C&C-specific traits like MadTank and Chronoshiftable, for common, generic traits like Building they no longer are.
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@@ -55,9 +55,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Clear smudges from underneath the building footprint on transform.")]
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public readonly bool RemoveSmudgesOnTransform = true;
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public readonly string[] BuildSounds = { "placbldg.aud", "build5.aud" };
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public readonly string[] BuildSounds = { };
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public readonly string[] UndeploySounds = { "cashturn.aud" };
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public readonly string[] UndeploySounds = { };
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public virtual object Create(ActorInitializer init) { return new Building(init, this); }
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