Remove legacy .aud sound defaults from Common traits

While C&C-specific sound defaults might be acceptable for C&C-specific traits like MadTank and Chronoshiftable, for common, generic traits like Building they no longer are.
This commit is contained in:
reaperrr
2017-09-10 12:45:49 +02:00
committed by abcdefg30
parent 58b5e7b243
commit d643d2ebda
5 changed files with 40 additions and 5 deletions

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly int SuccessRate = 50;
[Desc("Sound to play when ejecting the pilot from the aircraft.")]
public readonly string ChuteSound = "chute1.aud";
public readonly string ChuteSound = null;
[Desc("Can a destroyed aircraft eject its pilot while it has not yet fallen to ground level?")]
public readonly bool EjectInAir = false;