Remove legacy .aud sound defaults from Common traits
While C&C-specific sound defaults might be acceptable for C&C-specific traits like MadTank and Chronoshiftable, for common, generic traits like Building they no longer are.
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int SuccessRate = 50;
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[Desc("Sound to play when ejecting the pilot from the aircraft.")]
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public readonly string ChuteSound = "chute1.aud";
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public readonly string ChuteSound = null;
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[Desc("Can a destroyed aircraft eject its pilot while it has not yet fallen to ground level?")]
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public readonly bool EjectInAir = false;
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