Remove legacy .aud sound defaults from Common traits
While C&C-specific sound defaults might be acceptable for C&C-specific traits like MadTank and Chronoshiftable, for common, generic traits like Building they no longer are.
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly WDist DropRange = WDist.FromCells(4);
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[Desc("Sound to play when dropping.")]
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public readonly string ChuteSound = "chute1.aud";
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public readonly string ChuteSound = null;
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public object Create(ActorInitializer init) { return new ParaDrop(init.Self, this); }
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}
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