Remove legacy .aud sound defaults from Common traits

While C&C-specific sound defaults might be acceptable for C&C-specific traits like MadTank and Chronoshiftable, for common, generic traits like Building they no longer are.
This commit is contained in:
reaperrr
2017-09-10 12:45:49 +02:00
committed by abcdefg30
parent 58b5e7b243
commit d643d2ebda
5 changed files with 40 additions and 5 deletions

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly WDist DropRange = WDist.FromCells(4);
[Desc("Sound to play when dropping.")]
public readonly string ChuteSound = "chute1.aud";
public readonly string ChuteSound = null;
public object Create(ActorInitializer init) { return new ParaDrop(init.Self, this); }
}