Add Devastator reactor overload upon deployment
This commit is contained in:
committed by
reaperrr
parent
370ee0841f
commit
d64a9e6afc
@@ -109,7 +109,7 @@ Container@PLAYER_WIDGETS:
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DisableKeyRepeat: true
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DisableKeyRepeat: true
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DisableKeySound: true
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DisableKeySound: true
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TooltipText: Deploy
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TooltipText: Deploy
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TooltipDesc: Selected units will perform their default deploy activity\n - MCVs will unpack into a Construction Yard\n - Thumpers will start or stop attracting worms\n\nActs immediately on selected units.
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TooltipDesc: Selected units will perform their default deploy activity\n - MCVs will unpack into a Construction Yard\n - Thumpers will start or stop attracting worms\n - Devastators will become immobilized and explode\n\nActs immediately on selected units.
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipContainer: TOOLTIP_CONTAINER
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Children:
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Children:
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Image@ICON:
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Image@ICON:
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@@ -316,6 +316,7 @@ devastator:
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TurnSpeed: 3
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TurnSpeed: 3
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Speed: 31
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Speed: 31
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Crushes: crate, infantry, spicebloom, wall
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Crushes: crate, infantry, spicebloom, wall
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RequiresCondition: !overload
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RevealsShroud:
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RevealsShroud:
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Range: 4c768
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Range: 4c768
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Armament:
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Armament:
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@@ -328,8 +329,26 @@ devastator:
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Explodes:
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Explodes:
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Weapon: UnitExplodeLarge
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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RequiresCondition: !overload
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: devastator.husk
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Actor: devastator.husk
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Explodes@OVERLOAD:
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Weapon: PlasmaExplosion
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EmptyWeapon: PlasmaExplosion
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RequiresCondition: meltdown
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GrantConditionOnDeploy@REACTOR:
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DeployedCondition: overload
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CanUndeploy: false
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WithIdleOverlay@OVERLOAD:
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Sequence: active
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RequiresCondition: overload
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WithIdleOverlay@OVERLOAD2:
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Sequence: active-2
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RequiresCondition: overload
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KillsSelf@MELTDOWN:
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Delay: 240
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RequiresCondition: overload
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GrantsCondition: meltdown
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AttractsWorms:
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AttractsWorms:
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Intensity: 700
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Intensity: 700
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SelectionDecorations:
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SelectionDecorations:
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@@ -57,6 +57,10 @@ explosion:
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Length: 8
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Length: 8
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Tick: 120
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Tick: 120
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BlendMode: Alpha
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BlendMode: Alpha
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devastator: DATA.R8
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Start: 3947
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Length: 17
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Tick: 120
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large_trail:
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large_trail:
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idle: DATA.R8
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idle: DATA.R8
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@@ -199,6 +199,16 @@ devastator:
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Tick: 80
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Tick: 80
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Facings: -32
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Facings: -32
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BlendMode: Additive
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BlendMode: Additive
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active: DATA.R8
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Start: 3839
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Length: 14
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Tick: 130
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BlendMode: Additive
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active-2: DATA.R8
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Start: 4152
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Length: 12
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Tick: 110
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BlendMode: Additive
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icon: DATA.R8
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icon: DATA.R8
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Start: 4289
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Start: 4289
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Offset: -30,-24
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Offset: -30,-24
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@@ -306,3 +306,20 @@ BloomExplosion:
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harvester: 25
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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AffectsParent: true
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AffectsParent: true
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PlasmaExplosion:
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Warhead@1Dam: SpreadDamage
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Spread: 2c0
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Falloff: 100, 37, 0
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Damage: 2000
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Versus:
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None: 100
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Wood: 100
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Light: 100
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Heavy: 100
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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Warhead@3Eff: CreateEffect
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Explosions: devastator
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