move Manifest into its own file
This commit is contained in:
54
OpenRA.FileFormats/Manifest.cs
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54
OpenRA.FileFormats/Manifest.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.FileFormats
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{
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/* describes what is to be loaded in order to run a set of mods */
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public class Manifest
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{
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public readonly string[]
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Folders, Packages, Rules,
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Sequences, Chrome, Assemblies, ChromeLayout,
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Weapons, Voices, Music, Movies, TileSets;
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public readonly string ShellmapUid;
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public Manifest(string[] mods)
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{
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var yaml = mods
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.Select(m => MiniYaml.FromFile("mods/" + m + "/mod.yaml"))
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.Aggregate(MiniYaml.Merge);
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Folders = YamlList(yaml, "Folders");
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Packages = YamlList(yaml, "Packages");
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Rules = YamlList(yaml, "Rules");
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Sequences = YamlList(yaml, "Sequences");
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Chrome = YamlList(yaml, "Chrome");
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Assemblies = YamlList(yaml, "Assemblies");
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ChromeLayout = YamlList(yaml, "ChromeLayout");
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Weapons = YamlList(yaml, "Weapons");
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Voices = YamlList(yaml, "Voices");
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Music = YamlList(yaml, "Music");
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Movies = YamlList(yaml, "Movies");
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TileSets = YamlList(yaml, "TileSets");
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ShellmapUid = yaml["ShellmapUid"].Value;
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}
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static string[] YamlList(Dictionary<string, MiniYaml> ys, string key)
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{
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return ys.ContainsKey(key) ? ys[key].Nodes.Keys.ToArray() : new string[] { };
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}
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}
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}
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -62,6 +62,7 @@
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<Compile Include="Folder.cs" />
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<Compile Include="Folder.cs" />
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<Compile Include="Graphics\IGraphicsDevice.cs" />
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<Compile Include="Graphics\IGraphicsDevice.cs" />
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<Compile Include="Graphics\Vertex.cs" />
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<Compile Include="Graphics\Vertex.cs" />
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<Compile Include="Manifest.cs" />
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<Compile Include="MiniYaml.cs" />
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<Compile Include="MiniYaml.cs" />
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<Compile Include="PackageEntry.cs" />
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<Compile Include="PackageEntry.cs" />
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<Compile Include="Package.cs" />
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<Compile Include="Package.cs" />
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@@ -50,41 +50,4 @@ namespace OpenRA.FileFormats
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public bool AllowCheats = false;
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public bool AllowCheats = false;
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}
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}
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}
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}
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public class Manifest
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{
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public readonly string[]
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Folders, Packages, Rules,
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Sequences, Chrome, Assemblies, ChromeLayout,
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Weapons, Voices, Music, Movies, TileSets;
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public readonly string ShellmapUid;
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public Manifest(string[] mods)
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{
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var yaml = mods
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.Select(m => MiniYaml.FromFile("mods/" + m + "/mod.yaml"))
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.Aggregate(MiniYaml.Merge);
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Folders = YamlList(yaml, "Folders");
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Packages = YamlList(yaml, "Packages");
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Rules = YamlList(yaml, "Rules");
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Sequences = YamlList(yaml, "Sequences");
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Chrome = YamlList(yaml, "Chrome");
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Assemblies = YamlList(yaml, "Assemblies");
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ChromeLayout = YamlList(yaml, "ChromeLayout");
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Weapons = YamlList(yaml, "Weapons");
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Voices = YamlList(yaml, "Voices");
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Music = YamlList(yaml, "Music");
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Movies = YamlList(yaml, "Movies");
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TileSets = YamlList(yaml, "TileSets");
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ShellmapUid = yaml["ShellmapUid"].Value;
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}
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static string[] YamlList(Dictionary<string, MiniYaml> ys, string key)
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{
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return ys.ContainsKey(key) ? ys[key].Nodes.Keys.ToArray() : new string[] { };
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}
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}
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}
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}
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