smooth unit-movement. Doesn't look right yet, but it's getting there.

This commit is contained in:
Bob
2009-10-24 18:20:58 +13:00
parent 06e6d50735
commit d66475edcb
3 changed files with 107 additions and 62 deletions

View File

@@ -17,7 +17,7 @@ namespace OpenRa.Game
public readonly UnitInfo unitInfo;
public int2 Location;
public Player Owner;
public Player Owner;
public int Health;
public Actor( string name, int2 location, Player owner )
@@ -25,21 +25,21 @@ namespace OpenRa.Game
unitInfo = Rules.UnitInfo[ name ];
Location = location;
CenterLocation = new float2( 12, 12 ) + Game.CellSize * (float2)Location;
Owner = owner;
Health = unitInfo.Strength; /* todo: handle cases where this is not true! */
if( unitInfo.Traits != null )
{
foreach( var traitName in unitInfo.Traits )
{
var type = typeof( Traits.Mobile ).Assembly.GetType( typeof( Traits.Mobile ).Namespace + "." + traitName, true, false );
var ctor = type.GetConstructor( new[] { typeof( Actor ) } );
traits.Add( type, ctor.Invoke( new object[] { this } ) );
}
}
else
throw new InvalidOperationException( "No Actor traits for " + unitInfo.Name
+ "; add Traits= to units.ini for appropriate unit" );
Owner = owner;
Health = unitInfo.Strength; /* todo: handle cases where this is not true! */
if( unitInfo.Traits != null )
{
foreach( var traitName in unitInfo.Traits )
{
var type = typeof( Traits.Mobile ).Assembly.GetType( typeof( Traits.Mobile ).Namespace + "." + traitName, true, false );
var ctor = type.GetConstructor( new[] { typeof( Actor ) } );
traits.Add( type, ctor.Invoke( new object[] { this } ) );
}
}
else
throw new InvalidOperationException( "No Actor traits for " + unitInfo.Name
+ "; add Traits= to units.ini for appropriate unit" );
}
public Actor( TreeReference tree, TreeCache treeRenderer, int2 mapOffset )
@@ -49,8 +49,8 @@ namespace OpenRa.Game
}
public void Tick()
{
foreach (var tick in traits.WithInterface<Traits.ITick>())
{
foreach (var tick in traits.WithInterface<Traits.ITick>())
tick.Tick(this);
}
@@ -63,8 +63,8 @@ namespace OpenRa.Game
}
public Order Order( int2 xy )
{
if (Owner != Game.LocalPlayer)
{
if (Owner != Game.LocalPlayer)
return null;
return traits.WithInterface<Traits.IOrder>()
@@ -80,32 +80,32 @@ namespace OpenRa.Game
var loc = CenterLocation - 0.5f * size;
return new RectangleF(loc.X, loc.Y, size.X, size.Y);
}
}
public bool IsDead { get { return Health <= 0; } }
public void InflictDamage(Actor attacker, Bullet inflictor, int damage)
{
/* todo: auto-retaliate, etc */
/* todo: death sequence for infantry based on inflictor */
/* todo: start smoking if < conditionYellow and took damage, and not already smoking */
if (Health <= 0) return; /* overkill! don't count extra hits as more kills! */
Health -= damage;
if (Health <= 0)
{
Health = 0;
if (attacker.Owner != null)
attacker.Owner.Kills++;
Game.world.AddFrameEndTask(w => w.Remove(this));
if (Owner == Game.LocalPlayer)
Game.PlaySound("unitlst1.aud", false);
/* todo: explosion */
}
}
public bool IsDead { get { return Health <= 0; } }
public void InflictDamage(Actor attacker, Bullet inflictor, int damage)
{
/* todo: auto-retaliate, etc */
/* todo: death sequence for infantry based on inflictor */
/* todo: start smoking if < conditionYellow and took damage, and not already smoking */
if (Health <= 0) return; /* overkill! don't count extra hits as more kills! */
Health -= damage;
if (Health <= 0)
{
Health = 0;
if (attacker.Owner != null)
attacker.Owner.Kills++;
Game.world.AddFrameEndTask(w => w.Remove(this));
if (Owner == Game.LocalPlayer)
Game.PlaySound("unitlst1.aud", false);
/* todo: explosion */
}
}
}
}

View File

@@ -87,7 +87,8 @@ namespace OpenRa.Game.Traits
List<int2> path;
int moveFraction, moveFractionTotal;
float2 from, to;
float2 from, to;
int fromFacing, toFacing;
Action<Actor, Mobile> OnComplete;
@@ -129,28 +130,41 @@ namespace OpenRa.Game.Traits
path.RemoveAt( path.Count - 1 );
moveFractionTotal = ( dir.X != 0 && dir.Y != 0 ) ? 35 : 25;
from = CenterOfCell( mobile.fromCell );
to = BetweenCells( mobile.fromCell, mobile.toCell );
to = BetweenCells( mobile.fromCell, mobile.toCell );
CalculateMoveFraction();
fromFacing = mobile.facing;
toFacing = mobile.facing;
OnComplete = OnCompleteFirstHalf;
}
mobile.currentAction.Tick( self, mobile );
}
}
void TickMove( Actor self, Mobile mobile )
{
moveFraction += ( self.unitInfo as UnitInfo.MobileInfo ).Speed;
UpdateCenterLocation( self, (float)moveFraction / moveFractionTotal, from, to );
UpdateCenterLocation( self, mobile, (float)moveFraction / moveFractionTotal );
if( moveFraction >= moveFractionTotal )
{
moveFraction -= moveFractionTotal;
OnComplete( self, mobile );
mobile.fromCell = mobile.toCell;
//mobile.fromCell = mobile.toCell;
}
return;
}
static void UpdateCenterLocation( Actor self, float frac, float2 from, float2 to )
{
self.CenterLocation = float2.Lerp( from, to, frac );
}
void UpdateCenterLocation( Actor self, Mobile mobile, float frac )
{
self.CenterLocation = float2.Lerp( from, to, frac );
if( moveFraction >= moveFractionTotal )
mobile.facing = toFacing;
else
mobile.facing = ( fromFacing + ( toFacing - fromFacing ) * moveFraction / moveFractionTotal ) & 0xFF;
}
void CalculateMoveFraction()
{
var d = to - from;
moveFractionTotal = (int)Math.Sqrt( d.X * d.X + d.Y * d.Y ) * (25 / 6);
}
static float2 CenterOfCell( int2 loc )
@@ -164,17 +178,38 @@ namespace OpenRa.Game.Traits
}
void OnCompleteFirstHalf( Actor self, Mobile mobile )
{
from = BetweenCells( mobile.fromCell, mobile.toCell );
to = CenterOfCell( mobile.toCell );
OnComplete = OnCompleteSecondHalf;
{
if( path.Count > 0 )
{
var nextCell = path[ path.Count - 1 ];
if( ( nextCell - mobile.toCell ) != ( mobile.toCell - mobile.fromCell ) )
{
path.RemoveAt( path.Count - 1 );
from = BetweenCells( mobile.fromCell, mobile.toCell );
to = BetweenCells( mobile.toCell, nextCell );
CalculateMoveFraction();
mobile.fromCell = mobile.toCell;
mobile.toCell = nextCell;
fromFacing = mobile.facing;
toFacing = Util.GetNearestFacing( fromFacing, Util.GetFacing( mobile.toCell-mobile.fromCell, fromFacing ) );
OnComplete = OnCompleteFirstHalf;
return;
}
}
from = BetweenCells( mobile.fromCell, mobile.toCell );
to = CenterOfCell( mobile.toCell );
CalculateMoveFraction();
fromFacing = toFacing = mobile.facing;
OnComplete = OnCompleteSecondHalf;
mobile.fromCell = mobile.toCell;
}
void OnCompleteSecondHalf( Actor self, Mobile mobile )
{
{
moveFractionTotal = 0;
self.CenterLocation = CenterOfCell( mobile.toCell );
OnComplete = null;
OnComplete = null;
mobile.fromCell = mobile.toCell;
}
}
}

View File

@@ -43,5 +43,15 @@ namespace OpenRa.Game.Traits
return highest * 8;
}
public static int GetNearestFacing( int facing, int desiredFacing )
{
var turn = desiredFacing - facing;
if( turn > 128 )
turn -= 256;
if( turn < -128 )
turn += 256;
return facing + turn;
}
}
}