Create a separate FrameCache for caching sprite frames.

We split the caching SpriteLoader into a SpriteCache and FrameCache. SpriteLoader instead becomes a holder for static loading methods.

Only a few classes loaded sprite frames, and they all use it with a transient cache. By moving this method into a new class, we can lose the now redundant frame cache, saving on memory significantly since the frame data array can be reclaimed by the GC. This saves ~58 MiB on frames and ~4 MiB on the caching dictionary in simple tests.
This commit is contained in:
RoosterDragon
2014-10-14 20:04:56 +01:00
parent 2a15c44d91
commit d671e1de01
9 changed files with 45 additions and 40 deletions

View File

@@ -23,9 +23,9 @@ namespace OpenRA.Graphics
Sprite[] sprites;
public CursorSequence(SpriteLoader loader, string cursorSrc, string palette, MiniYaml info)
public CursorSequence(SpriteCache cache, string cursorSrc, string palette, MiniYaml info)
{
sprites = loader.LoadAllSprites(cursorSrc);
sprites = cache[cursorSrc];
var d = info.ToDictionary();
start = Exts.ParseIntegerInvariant(d["start"].Value);