Create a separate FrameCache for caching sprite frames.

We split the caching SpriteLoader into a SpriteCache and FrameCache. SpriteLoader instead becomes a holder for static loading methods.

Only a few classes loaded sprite frames, and they all use it with a transient cache. By moving this method into a new class, we can lose the now redundant frame cache, saving on memory significantly since the frame data array can be reclaimed by the GC. This saves ~58 MiB on frames and ~4 MiB on the caching dictionary in simple tests.
This commit is contained in:
RoosterDragon
2014-10-14 20:04:56 +01:00
parent 2a15c44d91
commit d671e1de01
9 changed files with 45 additions and 40 deletions

View File

@@ -41,8 +41,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
var palette = new ImmutablePalette(args[2], shadowIndex);
var frames = new SpriteLoader(modData.SpriteLoaders, new string[0], null)
.LoadAllFrames(src);
var frames = SpriteLoader.GetFrames(src, new string[0], modData.SpriteLoaders);
var usePadding = !args.Contains("--nopadding");
var count = 0;