Fixed some constant naming

This commit is contained in:
Scott_NZ
2012-09-16 00:07:48 +12:00
parent 4551302c09
commit d68196a3b0

View File

@@ -74,8 +74,9 @@ namespace OpenRA.Mods.RA.Missions
static readonly string[] SovietVehicleAdditions = { "v2rl" }; static readonly string[] SovietVehicleAdditions = { "v2rl" };
const int SovietGroupSize = 8; const int SovietGroupSize = 8;
const int SovietVehicleAdditionsTicks = 1500 * 4; const int SovietVehicleAdditionsTicks = 1500 * 4;
const int SovietHelperCash = 2000;
const int ReinforcementsTicks = 1500 * 12; const int ReinforcementsTicks = 1500 * 1;
static readonly string[] Reinforcements = { "2tnk", "2tnk", "2tnk", "2tnk", "2tnk", "2tnk", "1tnk", "1tnk", "jeep", "e1", "e1", "e1", "e1", "e3", "e3", "mcv" }; static readonly string[] Reinforcements = { "2tnk", "2tnk", "2tnk", "2tnk", "2tnk", "2tnk", "1tnk", "1tnk", "jeep", "e1", "e1", "e1", "e1", "e3", "e3", "mcv" };
const int ReinforcementsCash = 2000; const int ReinforcementsCash = 2000;
@@ -212,9 +213,9 @@ namespace OpenRA.Mods.RA.Missions
void AddSovietCashIfRequired() void AddSovietCashIfRequired()
{ {
var resources = soviets.PlayerActor.Trait<PlayerResources>(); var resources = soviets.PlayerActor.Trait<PlayerResources>();
if (resources.Cash < ReinforcementsCash) if (resources.Cash < SovietHelperCash)
{ {
resources.GiveCash(ReinforcementsCash); resources.GiveCash(SovietHelperCash);
} }
} }
@@ -297,10 +298,9 @@ namespace OpenRA.Mods.RA.Missions
{ {
return; return;
} }
var order = Order.StartProduction(queue.self, unit, 1);
if (Game.IsHost) if (Game.IsHost)
{ {
world.IssueOrder(order); world.IssueOrder(Order.StartProduction(queue.self, unit, 1));
} }
} }
@@ -362,7 +362,7 @@ namespace OpenRA.Mods.RA.Missions
{ {
Sound.Play("reinfor1.aud"); Sound.Play("reinfor1.aud");
var resources = allies2.PlayerActor.Trait<PlayerResources>(); var resources = allies2.PlayerActor.Trait<PlayerResources>();
resources.GiveCash(2000); resources.GiveCash(ReinforcementsCash);
foreach (var unit in Reinforcements) foreach (var unit in Reinforcements)
{ {
var actor = world.CreateActor(unit, new TypeDictionary var actor = world.CreateActor(unit, new TypeDictionary