Added ReloadSound and ReloadSoundDelay to weapon declarations.
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@@ -42,6 +42,12 @@ namespace OpenRA.GameRules
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[Desc("The sound played when the weapon is fired.")]
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public readonly string[] Report = null;
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[Desc("The sound played when the weapon is reloaded.")]
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public readonly string[] AfterFireSound = null;
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[Desc("Delay in ticks to play reloading sound.")]
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public readonly int AfterFireSoundDelay = 0;
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[Desc("Delay in ticks between reloading ammo magazines.")]
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public readonly int ReloadDelay = 1;
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