Block actor sight above cliffs.
This commit is contained in:
@@ -115,7 +115,7 @@ namespace OpenRA.Traits
|
||||
Hash += 1;
|
||||
}
|
||||
|
||||
public static IEnumerable<PPos> ProjectedCellsInRange(Map map, WPos pos, WDist range)
|
||||
public static IEnumerable<PPos> ProjectedCellsInRange(Map map, WPos pos, WDist range, int maxHeightDelta = -1)
|
||||
{
|
||||
// Account for potential extra half-cell from odd-height terrain
|
||||
var r = (range.Length + 1023 + 512) / 1024;
|
||||
@@ -124,15 +124,22 @@ namespace OpenRA.Traits
|
||||
// Project actor position into the shroud plane
|
||||
var projectedPos = pos - new WVec(0, pos.Z, pos.Z);
|
||||
var projectedCell = map.CellContaining(projectedPos);
|
||||
var projectedHeight = pos.Z / 512;
|
||||
|
||||
foreach (var c in map.FindTilesInCircle(projectedCell, r, true))
|
||||
{
|
||||
if ((map.CenterOfCell(c) - projectedPos).HorizontalLengthSquared <= limit)
|
||||
yield return (PPos)c.ToMPos(map);
|
||||
{
|
||||
var puv = (PPos)c.ToMPos(map);
|
||||
if (maxHeightDelta < 0 || map.ProjectedHeight(puv) < projectedHeight + maxHeightDelta)
|
||||
yield return puv;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerable<PPos> ProjectedCellsInRange(Map map, CPos cell, WDist range)
|
||||
public static IEnumerable<PPos> ProjectedCellsInRange(Map map, CPos cell, WDist range, int maxHeightDelta = -1)
|
||||
{
|
||||
return ProjectedCellsInRange(map, map.CenterOfCell(cell), range);
|
||||
return ProjectedCellsInRange(map, map.CenterOfCell(cell), range, maxHeightDelta);
|
||||
}
|
||||
|
||||
public void AddProjectedVisibility(object key, PPos[] visible)
|
||||
|
||||
Reference in New Issue
Block a user