decouple that a bit more.
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@@ -38,6 +38,7 @@ namespace OpenRa.Game.Traits
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interface IRender { IEnumerable<Renderable> Render(Actor self); }
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interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
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interface INotifyBuildComplete { void BuildingComplete (Actor self); }
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interface INotifyProduction { void UnitProduced(Actor self, Actor other); }
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interface IOrder
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{
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Order IssueOrder( Actor self, int2 xy, MouseInput mi, Actor underCursor );
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