FloatingSpriteEmitter only works when actor inworld
This commit is contained in:
committed by
Matthias Mailänder
parent
cd5eb89ebc
commit
d69dbd2793
@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Traits
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void ITick.Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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{
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if (IsTraitDisabled)
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if (!self.IsInWorld || IsTraitDisabled)
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return;
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return;
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if (Info.Duration > 0 && --duration < 0)
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if (Info.Duration > 0 && --duration < 0)
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