FloatingSpriteEmitter only works when actor inworld

This commit is contained in:
dnqbob
2023-10-18 10:04:16 +08:00
committed by Matthias Mailänder
parent cd5eb89ebc
commit d69dbd2793

View File

@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Traits
void ITick.Tick(Actor self) void ITick.Tick(Actor self)
{ {
if (IsTraitDisabled) if (!self.IsInWorld || IsTraitDisabled)
return; return;
if (Info.Duration > 0 && --duration < 0) if (Info.Duration > 0 && --duration < 0)