Port DonateExperience to the new Enter activity.

This commit is contained in:
Paul Chote
2019-02-01 21:57:42 +00:00
committed by Oliver Brakmann
parent cc288f5afc
commit d6b7d5c4c7
3 changed files with 44 additions and 30 deletions

View File

@@ -11,44 +11,58 @@
using System.Drawing;
using OpenRA.Activities;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
class DonateExperience : LegacyEnter
class DonateExperience : Enter
{
readonly Actor target;
readonly GainsExperience targetGainsExperience;
readonly int level;
readonly int playerExperience;
public DonateExperience(Actor self, Actor target, int level, int playerExperience, GainsExperience targetGainsExperience)
: base(self, target, EnterBehaviour.Dispose, targetLineColor: Color.Yellow)
Actor enterActor;
GainsExperience enterGainsExperience;
public DonateExperience(Actor self, Target target, int level, int playerExperience)
: base(self, target, Color.Yellow)
{
this.target = target;
this.level = level;
this.playerExperience = playerExperience;
this.targetGainsExperience = targetGainsExperience;
}
protected override void OnInside(Actor self)
protected override bool TryStartEnter(Actor self, Actor targetActor)
{
if (target.IsDead)
enterActor = targetActor;
enterGainsExperience = targetActor.TraitOrDefault<GainsExperience>();
if (enterGainsExperience == null || enterGainsExperience.Level == enterGainsExperience.MaxLevel)
{
Cancel(self, true);
return false;
}
return true;
}
protected override void OnEnterComplete(Actor self, Actor targetActor)
{
// Make sure the target hasn't changed while entering
// OnEnterComplete is only called if targetActor is alive
if (targetActor != enterActor)
return;
targetGainsExperience.GiveLevels(level);
if (enterGainsExperience.Level == enterGainsExperience.MaxLevel)
return;
enterGainsExperience.GiveLevels(level);
var exp = self.Owner.PlayerActor.TraitOrDefault<PlayerExperience>();
if (exp != null && target.Owner != self.Owner)
if (exp != null && enterActor.Owner != self.Owner)
exp.GiveExperience(playerExperience);
}
public override Activity Tick(Actor self)
{
if (target.IsDead || targetGainsExperience.Level == targetGainsExperience.MaxLevel)
Cancel(self);
return base.Tick(self);
self.Dispose();
}
}
}