Port DonateExperience to the new Enter activity.
This commit is contained in:
committed by
Oliver Brakmann
parent
cc288f5afc
commit
d6b7d5c4c7
@@ -11,44 +11,58 @@
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using System.Drawing;
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using System.Drawing;
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using OpenRA.Activities;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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namespace OpenRA.Mods.Common.Activities
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{
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{
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class DonateExperience : LegacyEnter
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class DonateExperience : Enter
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{
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{
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readonly Actor target;
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readonly GainsExperience targetGainsExperience;
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readonly int level;
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readonly int level;
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readonly int playerExperience;
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readonly int playerExperience;
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public DonateExperience(Actor self, Actor target, int level, int playerExperience, GainsExperience targetGainsExperience)
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Actor enterActor;
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: base(self, target, EnterBehaviour.Dispose, targetLineColor: Color.Yellow)
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GainsExperience enterGainsExperience;
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public DonateExperience(Actor self, Target target, int level, int playerExperience)
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: base(self, target, Color.Yellow)
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{
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{
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this.target = target;
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this.level = level;
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this.level = level;
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this.playerExperience = playerExperience;
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this.playerExperience = playerExperience;
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this.targetGainsExperience = targetGainsExperience;
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}
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}
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protected override void OnInside(Actor self)
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protected override bool TryStartEnter(Actor self, Actor targetActor)
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{
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{
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if (target.IsDead)
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enterActor = targetActor;
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enterGainsExperience = targetActor.TraitOrDefault<GainsExperience>();
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if (enterGainsExperience == null || enterGainsExperience.Level == enterGainsExperience.MaxLevel)
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{
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Cancel(self, true);
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return false;
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}
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return true;
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}
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protected override void OnEnterComplete(Actor self, Actor targetActor)
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{
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// Make sure the target hasn't changed while entering
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// OnEnterComplete is only called if targetActor is alive
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if (targetActor != enterActor)
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return;
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return;
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targetGainsExperience.GiveLevels(level);
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if (enterGainsExperience.Level == enterGainsExperience.MaxLevel)
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return;
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enterGainsExperience.GiveLevels(level);
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var exp = self.Owner.PlayerActor.TraitOrDefault<PlayerExperience>();
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var exp = self.Owner.PlayerActor.TraitOrDefault<PlayerExperience>();
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if (exp != null && target.Owner != self.Owner)
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if (exp != null && enterActor.Owner != self.Owner)
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exp.GiveExperience(playerExperience);
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exp.GiveExperience(playerExperience);
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}
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public override Activity Tick(Actor self)
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self.Dispose();
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{
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if (target.IsDead || targetGainsExperience.Level == targetGainsExperience.MaxLevel)
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Cancel(self);
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return base.Tick(self);
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}
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}
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}
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}
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}
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}
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@@ -65,8 +65,9 @@ namespace OpenRA.Mods.Common.Scripting
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var level = gainsExperience.Level;
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var level = gainsExperience.Level;
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Self.SetTargetLine(Target.FromActor(target), Color.Yellow);
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var t = Target.FromActor(target);
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Self.QueueActivity(new DonateExperience(Self, target, level, deliversExperience.PlayerExperience, targetGainsExperience));
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Self.SetTargetLine(t, Color.Yellow);
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Self.QueueActivity(new DonateExperience(Self, t, level, deliversExperience.PlayerExperience));
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}
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}
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}
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}
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}
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}
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@@ -71,21 +71,20 @@ namespace OpenRA.Mods.Common.Traits
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if (order.OrderString != "DeliverExperience")
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if (order.OrderString != "DeliverExperience")
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return;
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return;
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var target = self.ResolveFrozenActorOrder(order, Color.Yellow);
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if (order.Target.Type == TargetType.Actor)
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if (target.Type != TargetType.Actor)
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{
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return;
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var targetGainsExperience = order.Target.Actor.Trait<GainsExperience>();
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if (targetGainsExperience.Level == targetGainsExperience.MaxLevel)
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var targetGainsExperience = target.Actor.Trait<GainsExperience>();
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return;
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if (targetGainsExperience.Level == targetGainsExperience.MaxLevel)
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}
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else if (order.Target.Type != TargetType.FrozenActor)
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return;
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return;
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if (!order.Queued)
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if (!order.Queued)
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self.CancelActivity();
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self.CancelActivity();
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var level = gainsExperience.Level;
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self.SetTargetLine(order.Target, Color.Yellow);
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self.QueueActivity(new DonateExperience(self, order.Target, gainsExperience.Level, info.PlayerExperience));
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self.SetTargetLine(target, Color.Yellow);
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self.QueueActivity(new DonateExperience(self, target.Actor, level, info.PlayerExperience, targetGainsExperience));
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}
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}
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public class DeliversExperienceOrderTargeter : UnitOrderTargeter
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public class DeliversExperienceOrderTargeter : UnitOrderTargeter
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