Remove LaysTerrain
This commit is contained in:
committed by
Matthias Mailänder
parent
99ec119ffd
commit
d6c0926856
@@ -0,0 +1,35 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation, either version 3 of
|
||||||
|
* the License, or (at your option) any later version. For more
|
||||||
|
* information, see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
||||||
|
{
|
||||||
|
public class RemoveLaysTerrain : UpdateRule
|
||||||
|
{
|
||||||
|
public override string Name { get { return "'LaysTerrain' has been removed in favor of the new 'D2kBuilding' trait."; } }
|
||||||
|
public override string Description
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return "'LaysTerrain' was removed.";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
|
||||||
|
{
|
||||||
|
if (actorNode.RemoveNodes("LaysTerrain") > 0)
|
||||||
|
yield return "'LaysTerrain' was removed from {0} ({1}) without replacement.\n".F(actorNode.Key, actorNode.Location.Filename);
|
||||||
|
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -77,6 +77,7 @@ namespace OpenRA.Mods.Common.UpdateRules
|
|||||||
new RenameSmudgeSmokeFields(),
|
new RenameSmudgeSmokeFields(),
|
||||||
new RenameCircleContrast(),
|
new RenameCircleContrast(),
|
||||||
new SplitDamagedByTerrain(),
|
new SplitDamagedByTerrain(),
|
||||||
|
new RemoveLaysTerrain(),
|
||||||
new RemoveBuildingInfluence(),
|
new RemoveBuildingInfluence(),
|
||||||
})
|
})
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,102 +0,0 @@
|
|||||||
#region Copyright & License Information
|
|
||||||
/*
|
|
||||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
|
||||||
* This file is part of OpenRA, which is free software. It is made
|
|
||||||
* available to you under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation, either version 3 of
|
|
||||||
* the License, or (at your option) any later version. For more
|
|
||||||
* information, see COPYING.
|
|
||||||
*/
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using OpenRA.Mods.Common.Traits;
|
|
||||||
using OpenRA.Traits;
|
|
||||||
|
|
||||||
namespace OpenRA.Mods.D2k.Traits
|
|
||||||
{
|
|
||||||
public class LaysTerrainInfo : ConditionalTraitInfo, Requires<BuildingInfo>
|
|
||||||
{
|
|
||||||
[Desc("The terrain template to place. If the template is PickAny, then " +
|
|
||||||
"the actor footprint will be filled with this tile.")]
|
|
||||||
public readonly ushort Template = 0;
|
|
||||||
|
|
||||||
[FieldLoader.Require]
|
|
||||||
[Desc("The terrain types that this template will be placed on.")]
|
|
||||||
public readonly HashSet<string> TerrainTypes = new HashSet<string>();
|
|
||||||
|
|
||||||
[Desc("Offset relative to the actor TopLeft. Not used if the template is PickAny.",
|
|
||||||
"Tiles being offset out of the actor's footprint will not be placed.")]
|
|
||||||
public readonly CVec Offset = CVec.Zero;
|
|
||||||
|
|
||||||
public override object Create(ActorInitializer init) { return new LaysTerrain(init.Self, this); }
|
|
||||||
}
|
|
||||||
|
|
||||||
public class LaysTerrain : ConditionalTrait<LaysTerrainInfo>, INotifyAddedToWorld
|
|
||||||
{
|
|
||||||
readonly BuildableTerrainLayer layer;
|
|
||||||
readonly TerrainTemplateInfo template;
|
|
||||||
readonly BuildingInfo buildingInfo;
|
|
||||||
|
|
||||||
public LaysTerrain(Actor self, LaysTerrainInfo info)
|
|
||||||
: base(info)
|
|
||||||
{
|
|
||||||
layer = self.World.WorldActor.Trait<BuildableTerrainLayer>();
|
|
||||||
template = self.World.Map.Rules.TileSet.Templates[info.Template];
|
|
||||||
buildingInfo = self.Info.TraitInfo<BuildingInfo>();
|
|
||||||
}
|
|
||||||
|
|
||||||
void INotifyAddedToWorld.AddedToWorld(Actor self)
|
|
||||||
{
|
|
||||||
if (IsTraitDisabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var map = self.World.Map;
|
|
||||||
|
|
||||||
if (template.PickAny)
|
|
||||||
{
|
|
||||||
// Fill the footprint with random variants
|
|
||||||
foreach (var c in buildingInfo.Tiles(self.Location))
|
|
||||||
{
|
|
||||||
// Only place on allowed terrain types
|
|
||||||
if (!map.Contains(c) || !Info.TerrainTypes.Contains(map.GetTerrainInfo(c).Type))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Don't override any existing custom terrain
|
|
||||||
if (map.CustomTerrain[c] != byte.MaxValue)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Don't place under other buildings
|
|
||||||
if (self.World.ActorMap.GetActorsAt(c).Any(a => a != self && a.TraitOrDefault<Building>() != null))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
var index = Game.CosmeticRandom.Next(template.TilesCount);
|
|
||||||
layer.AddTile(c, new TerrainTile(template.Id, (byte)index));
|
|
||||||
}
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var origin = self.Location + Info.Offset;
|
|
||||||
for (var i = 0; i < template.TilesCount; i++)
|
|
||||||
{
|
|
||||||
var c = origin + new CVec(i % template.Size.X, i / template.Size.X);
|
|
||||||
|
|
||||||
// Only place on allowed terrain types
|
|
||||||
if (!Info.TerrainTypes.Contains(map.GetTerrainInfo(c).Type))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Don't override any existing custom terrain
|
|
||||||
if (map.CustomTerrain[c] != byte.MaxValue)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Don't place under other buildings
|
|
||||||
if (self.World.ActorMap.GetActorsAt(c).Any(a => a != self && a.TraitOrDefault<Building>() != null))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
layer.AddTile(c, new TerrainTile(template.Id, (byte)i));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user