Add a lint pass to check chrome logic validity.

This commit is contained in:
Paul Chote
2015-10-20 23:33:28 +01:00
parent b6f463729b
commit d6c75844bf
2 changed files with 54 additions and 0 deletions

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@@ -0,0 +1,53 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Lint
{
class CheckChromeLogic : ILintPass
{
public void Run(Action<string> emitError, Action<string> emitWarning)
{
foreach (var filename in Game.ModData.Manifest.ChromeLayout)
CheckInner(MiniYaml.FromFile(filename), filename, emitError);
}
void CheckInner(List<MiniYamlNode> nodes, string filename, Action<string> emitError)
{
foreach (var node in nodes)
{
if (node.Value == null)
continue;
if (node.Key == "Logic")
{
var typeNames = FieldLoader.GetValue<string[]>(node.Key, node.Value.Value);
foreach (var typeName in typeNames)
{
var type = Game.ModData.ObjectCreator.FindType(typeName);
if (type == null)
emitError("{0} refers to a logic object `{1}` that does not exist".F(filename, typeName));
else if (!typeof(ChromeLogic).IsAssignableFrom(type))
emitError("{0} refers to a logic object `{1}` that does not inherit from ChromeLogic".F(filename, typeName));
}
}
if (node.Value.Nodes != null)
CheckInner(node.Value.Nodes, filename, emitError);
}
}
}
}

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@@ -704,6 +704,7 @@
<Compile Include="Scripting\Global\LightingGlobal.cs" /> <Compile Include="Scripting\Global\LightingGlobal.cs" />
<Compile Include="Traits\SupportPowers\ProduceActorPower.cs" /> <Compile Include="Traits\SupportPowers\ProduceActorPower.cs" />
<Compile Include="Widgets\Logic\GlobalChatLogic.cs" /> <Compile Include="Widgets\Logic\GlobalChatLogic.cs" />
<Compile Include="Lint\CheckChromeLogic.cs" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>