no more local accumulator crap in FindPath
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@@ -77,24 +77,18 @@ namespace OpenRa.Game
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public List<int2> FindPath( PathSearch search )
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public List<int2> FindPath( PathSearch search )
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{
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{
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int nodesExpanded = 0;
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using (new PerfSample("find_path_inner"))
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using (new PerfSample("find_path_inner"))
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{
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{
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while (!search.queue.Empty)
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while (!search.queue.Empty)
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{
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{
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var p = search.Expand( passableCost );
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var p = search.Expand( passableCost );
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PerfHistory.Increment("nodes_expanded", .01);
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if (search.heuristic(p) == 0)
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if (search.heuristic(p) == 0)
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{
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PerfHistory.Increment("nodes_expanded", nodesExpanded * .01);
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return MakePath(search.cellInfo, p);
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return MakePath(search.cellInfo, p);
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}
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nodesExpanded++;
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}
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}
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// no path exists
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// no path exists
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PerfHistory.Increment("nodes_expanded", nodesExpanded * .01);
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return new List<int2>();
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return new List<int2>();
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}
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}
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}
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}
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