From d6da7d54e47287c674a7a480d4a4bad623f63605 Mon Sep 17 00:00:00 2001 From: Taryn Hill Date: Wed, 4 Mar 2015 09:15:09 -0600 Subject: [PATCH] =?UTF-8?q?Make=20Exit=E2=80=99s=20descs=20more=20informat?= =?UTF-8?q?ive.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- OpenRA.Mods.Common/Traits/Buildings/Exit.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.Common/Traits/Buildings/Exit.cs b/OpenRA.Mods.Common/Traits/Buildings/Exit.cs index d52039ca68..9f1695ff45 100644 --- a/OpenRA.Mods.Common/Traits/Buildings/Exit.cs +++ b/OpenRA.Mods.Common/Traits/Buildings/Exit.cs @@ -17,10 +17,10 @@ namespace OpenRA.Mods.Common.Traits [Desc("Where the unit should leave the building. Multiples are allowed if IDs are added: Exit@2, ...")] public class ExitInfo : TraitInfo { - [Desc("Offset at which that the exiting actor is spawned")] + [Desc("Offset at which that the exiting actor is spawned relative to the center of the producing actor.")] public readonly WVec SpawnOffset = WVec.Zero; - [Desc("Cell offset where the exiting actor enters the ActorMap")] + [Desc("Cell offset where the exiting actor enters the ActorMap relative to the topleft cell of the producting actor.")] public readonly CVec ExitCell = CVec.Zero; public readonly int Facing = -1;