use Invariant culture for float parsing (workaround a mono bug)
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@@ -1,25 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA
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{
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class TraitCreator
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{
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public static object Create( string traitName, World world, Actor actor, ITraitInfo info, TypeDictionary init )
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{
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var argsDict = new Dictionary<string, object>
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{
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{ "world", world },
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{ "self", actor },
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{ "initDict", init },
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{ "init", new ActorInitializer( actor, init ) },
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{ "info", info },
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};
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return Game.modData.ObjectCreator.CreateObject<object>( traitName, argsDict );
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}
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}
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}
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