Remove some dependencies on RA mixen
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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@@ -74,7 +74,6 @@ namespace OpenRa
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readonly Animation cantBuild;
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readonly Animation ready;
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readonly Animation clock;
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const int NumClockFrames = 54;
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// Radar
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static float2 radarOpenOrigin = new float2(Game.viewport.Width - 215, 29);
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@@ -912,9 +911,8 @@ namespace OpenRa
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{
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clock.PlayFetchIndex( "idle",
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() => (firstOfThis.TotalTime - firstOfThis.RemainingTime)
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* NumClockFrames / firstOfThis.TotalTime);
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* (clock.CurrentSequence.Length - 1)/ firstOfThis.TotalTime);
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clock.Tick();
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shpRenderer.DrawSprite(clock.Image, drawPos, "chrome");
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if (firstOfThis.Done)
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@@ -1149,7 +1147,7 @@ namespace OpenRa
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clock.PlayFetchIndex("idle",
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() => (sp.TotalTime - sp.RemainingTime)
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* NumClockFrames / sp.TotalTime);
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* (clock.CurrentSequence.Length - 1) / sp.TotalTime);
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clock.Tick();
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shpRenderer.DrawSprite(clock.Image, drawPos, "chrome");
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@@ -55,10 +55,10 @@ namespace OpenRa.Graphics
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{
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device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRa.Gl.dll" ) ), resolution.Width, resolution.Height, windowed, false );
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SpriteShader = device.CreateShader(FileSystem.Open("world-shp.fx"));
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LineShader = device.CreateShader(FileSystem.Open("line.fx"));
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RgbaSpriteShader = device.CreateShader(FileSystem.Open("chrome-rgba.fx"));
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WorldSpriteShader = device.CreateShader(FileSystem.Open("chrome-shp.fx"));
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SpriteShader = device.CreateShader(FileSystem.Open("shaders/world-shp.fx"));
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LineShader = device.CreateShader(FileSystem.Open("shaders/line.fx"));
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RgbaSpriteShader = device.CreateShader(FileSystem.Open("shaders/chrome-rgba.fx"));
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WorldSpriteShader = device.CreateShader(FileSystem.Open("shaders/chrome-shp.fx"));
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//fDebug = new Font("Tahoma", 10, FontStyle.Regular);
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//fTitle = new Font("Tahoma", 10, FontStyle.Bold);
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