Remove some dependencies on RA mixen
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@@ -55,10 +55,10 @@ namespace OpenRa.Graphics
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{
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device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRa.Gl.dll" ) ), resolution.Width, resolution.Height, windowed, false );
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SpriteShader = device.CreateShader(FileSystem.Open("world-shp.fx"));
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LineShader = device.CreateShader(FileSystem.Open("line.fx"));
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RgbaSpriteShader = device.CreateShader(FileSystem.Open("chrome-rgba.fx"));
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WorldSpriteShader = device.CreateShader(FileSystem.Open("chrome-shp.fx"));
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SpriteShader = device.CreateShader(FileSystem.Open("shaders/world-shp.fx"));
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LineShader = device.CreateShader(FileSystem.Open("shaders/line.fx"));
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RgbaSpriteShader = device.CreateShader(FileSystem.Open("shaders/chrome-rgba.fx"));
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WorldSpriteShader = device.CreateShader(FileSystem.Open("shaders/chrome-shp.fx"));
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//fDebug = new Font("Tahoma", 10, FontStyle.Regular);
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//fTitle = new Font("Tahoma", 10, FontStyle.Bold);
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