Flesh out guided-dock concept; regress on animation continuity in RA mod

This commit is contained in:
Paul Chote
2010-02-01 11:50:12 +13:00
parent 249c56d82f
commit d6f0839a1a
7 changed files with 47 additions and 28 deletions

View File

@@ -2,11 +2,12 @@
namespace OpenRa.Traits.Activities
{
class DeliverOre : IActivity
public class DeliverOre : IActivity
{
public IActivity NextActivity { get; set; }
bool isDone;
bool isDocking;
Actor refinery;
public DeliverOre() { }
@@ -15,29 +16,19 @@ namespace OpenRa.Traits.Activities
{
this.refinery = refinery;
}
// TODO: This belongs on the refinery itself
static readonly int2 refineryDeliverOffset = new int2( 1, 2 );
public IActivity Tick( Actor self )
{
var unit = self.traits.Get<Unit>();
var mobile = self.traits.Get<Mobile>();
if( isDone )
{
self.traits.Get<Harvester>().Deliver( self, refinery );
refinery.traits.Get<IAcceptOre>().OnDock(self);
return NextActivity ?? new Harvest();
}
else if( NextActivity != null )
if( NextActivity != null )
return NextActivity;
if( refinery != null && refinery.IsDead )
refinery = null;
if( refinery == null || self.Location != refinery.Location + refineryDeliverOffset )
if( refinery == null || self.Location != refinery.Location + refinery.traits.Get<IAcceptOre>().DeliverOffset )
{
var search = new PathSearch
{
@@ -49,25 +40,27 @@ namespace OpenRa.Traits.Activities
.Where(x => x.traits.Contains<IAcceptOre>())
.ToList();
if( refinery != null )
search.AddInitialCell( self.World, refinery.Location + refineryDeliverOffset );
search.AddInitialCell(self.World, refinery.Location + refinery.traits.Get<IAcceptOre>().DeliverOffset);
else
foreach( var r in refineries )
search.AddInitialCell( self.World, r.Location + refineryDeliverOffset );
search.AddInitialCell(self.World, r.Location + r.traits.Get<IAcceptOre>().DeliverOffset);
var path = self.World.PathFinder.FindPath( search );
path.Reverse();
if( path.Count != 0 )
{
refinery = refineries.FirstOrDefault( x => x.Location + refineryDeliverOffset == path[ 0 ] );
refinery = refineries.FirstOrDefault(x => x.Location + x.traits.Get<IAcceptOre>().DeliverOffset == path[0]);
return new Move( () => path ) { NextActivity = this };
}
else
// no refineries reachable?
return this;
}
// TODO: This belongs in the refinery trait
else if( unit.Facing != 64 )
return new Turn( 64 ) { NextActivity = this };
else if (!isDocking)
{
isDocking = true;
refinery.traits.Get<IAcceptOre>().OnDock(self, this);
}
var renderUnit = self.traits.Get<RenderUnit>();
if( renderUnit.anim.CurrentSequence.Name != "empty" )