Flesh out guided-dock concept; regress on animation continuity in RA mod
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@@ -65,7 +65,7 @@ namespace OpenRa.Traits
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() => anim.PlayRepeating(GetPrefix(self) + "idle"));
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}
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public void PlayCustomAnim(Actor self, string name, Action a)
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public void PlayCustomAnimThen(Actor self, string name, Action a)
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{
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anim.PlayThen(GetPrefix(self) + name,
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() => { anim.PlayRepeating(GetPrefix(self) + "idle"); a(); });
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