Flesh out guided-dock concept; regress on animation continuity in RA mod

This commit is contained in:
Paul Chote
2010-02-01 11:50:12 +13:00
parent 249c56d82f
commit d6f0839a1a
7 changed files with 47 additions and 28 deletions

View File

@@ -8,7 +8,7 @@ RefundPercent=50% ; percent of original cost to refund when building/unit
RepairRate=.016 ; minutes between applying repair step
URepairPercent=20% ; [units only] percent cost to fully repair as ratio of full cost
URepairStep=10 ; [units only] hit points to heal per repair 'tick' for units
BuildSpeed=.8 ; general build speed [time (in minutes) to produce a 1000 credit cost item]
BuildSpeed=.1 ; general build speed [time (in minutes) to produce a 1000 credit cost item]
OreGrows=yes ; Does ore grow denser over time?
OreSpreads=yes ; Does ore spread into adjacent areas

View File

@@ -46,7 +46,7 @@ PROC:
LongDesc: Processes Tiberium into useable resources
Building:
Power: -30
Footprint: ___ xxx x=x
Footprint: ___ xxx ===
Dimensions: 3,3
Capturable: true
Bib: yes