Introduced VisualBounds on SelectionDecorations
To allow visual selection boxes to be independent from Selectable.Bounds.
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@@ -18,16 +18,16 @@ namespace OpenRA.Graphics
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{
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readonly WPos pos;
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readonly float scale;
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readonly Rectangle bounds;
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readonly Rectangle visualBounds;
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readonly Color color;
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public SelectionBoxRenderable(Actor actor, Color color)
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: this(actor.CenterPosition, actor.Bounds, 1f, color) { }
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: this(actor.CenterPosition, actor.VisualBounds, 1f, color) { }
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public SelectionBoxRenderable(WPos pos, Rectangle bounds, float scale, Color color)
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public SelectionBoxRenderable(WPos pos, Rectangle visualBounds, float scale, Color color)
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{
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this.pos = pos;
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this.bounds = bounds;
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this.visualBounds = visualBounds;
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this.scale = scale;
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this.color = color;
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}
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@@ -40,15 +40,15 @@ namespace OpenRA.Graphics
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public IRenderable WithPalette(PaletteReference newPalette) { return this; }
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, bounds, scale, color); }
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public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, visualBounds, scale, color); }
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public IRenderable AsDecoration() { return this; }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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var screenPos = wr.ScreenPxPosition(pos);
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var tl = screenPos + scale * new float2(bounds.Left, bounds.Top);
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var br = screenPos + scale * new float2(bounds.Right, bounds.Bottom);
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var tl = screenPos + scale * new float2(visualBounds.Left, visualBounds.Top);
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var br = screenPos + scale * new float2(visualBounds.Right, visualBounds.Bottom);
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var tr = new float2(br.X, tl.Y);
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var bl = new float2(tl.X, br.Y);
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var u = new float2(4f / wr.Viewport.Zoom, 0);
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