Refactor occupied cells visibility checks.

Provide some common extension methods to reduce code duplication, and also use loops instead of LINQ to reduce allocations and provide a minor speedup.
This commit is contained in:
RoosterDragon
2015-09-06 22:41:04 +01:00
parent 5e4e085a85
commit d70eea5adc
5 changed files with 43 additions and 6 deletions

View File

@@ -70,8 +70,7 @@ namespace OpenRA.Mods.Common.Traits
{
// If fog is disabled visibility is determined by shroud
if (!byPlayer.Shroud.FogEnabled)
return self.OccupiesSpace.OccupiedCells()
.Any(o => byPlayer.Shroud.IsExplored(o.First));
return byPlayer.Shroud.AnyExplored(self.OccupiesSpace.OccupiedCells());
return initialized && stateByPlayer[byPlayer].IsVisible;
}