Refactor occupied cells visibility checks.

Provide some common extension methods to reduce code duplication, and also use loops instead of LINQ to reduce allocations and provide a minor speedup.
This commit is contained in:
RoosterDragon
2015-09-06 22:41:04 +01:00
parent 5e4e085a85
commit d70eea5adc
5 changed files with 43 additions and 6 deletions

View File

@@ -194,6 +194,7 @@
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
<Compile Include="Lint\LintExts.cs" />
<Compile Include="LoadScreens\ModChooserLoadScreen.cs" />
<Compile Include="ShroudExts.cs" />
<Compile Include="Orders\BeaconOrderGenerator.cs" />
<Compile Include="Orders\DeployOrderTargeter.cs" />
<Compile Include="Orders\EnterAlliedActorTargeter.cs" />

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@@ -0,0 +1,39 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
{
using OccupiedCells = IEnumerable<Pair<CPos, SubCell>>;
public static class ShroudExts
{
public static bool AnyExplored(this Shroud shroud, OccupiedCells cells)
{
foreach (var cell in cells)
if (shroud.IsExplored(cell.First))
return true;
return false;
}
public static bool AnyVisible(this Shroud shroud, OccupiedCells cells)
{
foreach (var cell in cells)
if (shroud.IsVisible(cell.First))
return true;
return false;
}
}
}

View File

@@ -70,8 +70,7 @@ namespace OpenRA.Mods.Common.Traits
{
// If fog is disabled visibility is determined by shroud
if (!byPlayer.Shroud.FogEnabled)
return self.OccupiesSpace.OccupiedCells()
.Any(o => byPlayer.Shroud.IsExplored(o.First));
return byPlayer.Shroud.AnyExplored(self.OccupiesSpace.OccupiedCells());
return initialized && stateByPlayer[byPlayer].IsVisible;
}

View File

@@ -33,8 +33,7 @@ namespace OpenRA.Mods.Common.Traits
return base.IsVisibleInner(self, byPlayer);
if (Info.Type == VisibilityType.Footprint)
return self.OccupiesSpace.OccupiedCells()
.Any(o => byPlayer.Shroud.IsVisible(o.First));
return byPlayer.Shroud.AnyVisible(self.OccupiesSpace.OccupiedCells());
return byPlayer.Shroud.IsVisible(self.CenterPosition);
}

View File

@@ -42,8 +42,7 @@ namespace OpenRA.Mods.Common.Traits
protected virtual bool IsVisibleInner(Actor self, Player byPlayer)
{
if (Info.Type == VisibilityType.Footprint)
return self.OccupiesSpace.OccupiedCells()
.Any(o => byPlayer.Shroud.IsExplored(o.First));
return byPlayer.Shroud.AnyExplored(self.OccupiesSpace.OccupiedCells());
return byPlayer.Shroud.IsExplored(self.CenterPosition);
}