Fix sprite turret recoil.

This commit is contained in:
Paul Chote
2015-10-10 19:31:28 +01:00
parent 50679cd6c4
commit d70fbdf6ce
2 changed files with 2 additions and 1 deletions

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Renders turrets for units with the Turreted trait.")] [Desc("Renders turrets for units with the Turreted trait.")]
public class WithTurretInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, public class WithTurretInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo,
Requires<RenderSpritesInfo>, Requires<TurretedInfo>, Requires<BodyOrientationInfo> Requires<RenderSpritesInfo>, Requires<TurretedInfo>, Requires<BodyOrientationInfo>, Requires<ArmamentInfo>
{ {
[Desc("Sequence name to use")] [Desc("Sequence name to use")]
[SequenceReference] public readonly string Sequence = "turret"; [SequenceReference] public readonly string Sequence = "turret";

View File

@@ -1385,6 +1385,7 @@ Rules:
-Huntable: -Huntable:
-Targetable: -Targetable:
-Armament: -Armament:
-WithTurret:
-WithMuzzleOverlay: -WithMuzzleOverlay:
Cargo: Cargo:
Types: ~disabled Types: ~disabled