Fix sprite turret recoil.
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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Renders turrets for units with the Turreted trait.")]
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[Desc("Renders turrets for units with the Turreted trait.")]
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public class WithTurretInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo,
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public class WithTurretInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo,
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Requires<RenderSpritesInfo>, Requires<TurretedInfo>, Requires<BodyOrientationInfo>
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Requires<RenderSpritesInfo>, Requires<TurretedInfo>, Requires<BodyOrientationInfo>, Requires<ArmamentInfo>
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{
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{
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[Desc("Sequence name to use")]
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[Desc("Sequence name to use")]
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[SequenceReference] public readonly string Sequence = "turret";
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[SequenceReference] public readonly string Sequence = "turret";
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@@ -1385,6 +1385,7 @@ Rules:
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-Huntable:
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-Huntable:
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-Targetable:
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-Targetable:
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-Armament:
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-Armament:
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-WithTurret:
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-WithMuzzleOverlay:
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-WithMuzzleOverlay:
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Cargo:
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Cargo:
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Types: ~disabled
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Types: ~disabled
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