Remove duplicated DoProduction from Production.
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Where the unit should leave the building. Multiples are allowed if IDs are added: Exit@2, ...")]
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[Desc("Where the unit should leave the building. Multiples are allowed if IDs are added: Exit@2, ...")]
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public class ExitInfo : TraitInfo<Exit>
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public class ExitInfo : TraitInfo<Exit>, Requires<IOccupySpaceInfo>
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{
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{
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[Desc("Offset at which that the exiting actor is spawned relative to the center of the producing actor.")]
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[Desc("Offset at which that the exiting actor is spawned relative to the center of the producing actor.")]
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public readonly WVec SpawnOffset = WVec.Zero;
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public readonly WVec SpawnOffset = WVec.Zero;
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@@ -118,17 +118,11 @@ namespace OpenRA.Mods.Common.Traits
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if (Reservable.IsReserved(self))
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if (Reservable.IsReserved(self))
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return false;
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return false;
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if (!occupiesSpace)
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{
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DoProduction(self, producee, null, factionVariant);
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return true;
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}
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// Pick a spawn/exit point pair
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// Pick a spawn/exit point pair
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var exit = self.Info.Traits.WithInterface<ExitInfo>().Shuffle(self.World.SharedRandom)
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var exit = self.Info.Traits.WithInterface<ExitInfo>().Shuffle(self.World.SharedRandom)
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.FirstOrDefault(e => CanUseExit(self, producee, e));
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.FirstOrDefault(e => CanUseExit(self, producee, e));
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if (exit != null)
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if (exit != null || !occupiesSpace)
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{
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{
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DoProduction(self, producee, exit, factionVariant);
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DoProduction(self, producee, exit, factionVariant);
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return true;
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return true;
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