Add a new native-lua implementation.
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@@ -74,6 +74,9 @@
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<Package>mono.nat</Package>
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<HintPath>..\thirdparty\Mono.Nat.dll</HintPath>
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</Reference>
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<Reference Include="Eluant">
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<HintPath>..\thirdparty\Eluant.dll</HintPath>
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</Reference>
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<Reference Include="Tao.OpenAl, Version=1.1.0.1, Culture=neutral, PublicKeyToken=a7579dda88828311">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\thirdparty\Tao\Tao.OpenAl.dll</HintPath>
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@@ -236,6 +239,13 @@
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<Compile Include="Widgets\SpriteWidget.cs" />
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<Compile Include="Widgets\SpriteSequenceWidget.cs" />
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<Compile Include="Widgets\RGBASpriteWidget.cs" />
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<Compile Include="Scripting\ScriptContext.cs" />
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<Compile Include="Scripting\ScriptActorInterface.cs" />
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<Compile Include="Scripting\ScriptObjectWrapper.cs" />
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<Compile Include="Scripting\ScriptTypes.cs" />
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<Compile Include="Scripting\ScriptMemberWrapper.cs" />
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<Compile Include="Scripting\ScriptMemberExts.cs" />
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<Compile Include="Scripting\ScriptPlayerInterface.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FileSystem\D2kSoundResources.cs" />
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@@ -359,4 +369,7 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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<ItemGroup>
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<Folder Include="Scripting\" />
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</ItemGroup>
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</Project>
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