Add a new native-lua implementation.
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -8,12 +8,16 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Eluant;
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using Eluant.ObjectBinding;
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using OpenRA.FileFormats;
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using OpenRA.Network;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA
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@@ -21,7 +25,7 @@ namespace OpenRA
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public enum PowerState { Normal, Low, Critical };
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public enum WinState { Won, Lost, Undefined };
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public class Player
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public class Player : IScriptBindable, IScriptNotifyBind, ILuaTableBinding, ILuaEqualityBinding, ILuaToStringBinding
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{
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public Actor PlayerActor;
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public WinState WinState = WinState.Undefined;
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@@ -106,5 +110,35 @@ namespace OpenRA
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// Observers are considered as allies
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return p == null || Stances[p] == Stance.Ally;
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}
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#region Scripting interface
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Lazy<ScriptPlayerInterface> luaInterface;
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public void OnScriptBind(ScriptContext context)
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{
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luaInterface = Exts.Lazy(() => new ScriptPlayerInterface(context, this));
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}
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public LuaValue this[LuaRuntime runtime, LuaValue keyValue]
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{
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get { return luaInterface.Value[runtime, keyValue]; }
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set { luaInterface.Value[runtime, keyValue] = value; }
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}
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public LuaValue Equals (LuaRuntime runtime, LuaValue left, LuaValue right)
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{
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Player a, b;
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if (!left.TryGetClrValue<Player>(out a) || !right.TryGetClrValue<Player>(out b))
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return false;
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return a == b;
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}
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public LuaValue ToString(LuaRuntime runtime)
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{
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return "Player ({0})".F(PlayerName);
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}
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#endregion
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}
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}
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