Add a new native-lua implementation.
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45
OpenRA.Game/Scripting/ScriptActorInterface.cs
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45
OpenRA.Game/Scripting/ScriptActorInterface.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Eluant;
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using Eluant.ObjectBinding;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Scripting
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{
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public class ScriptActorInterface : ScriptObjectWrapper
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{
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readonly Actor actor;
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protected override string DuplicateKeyError(string memberName) { return "Actor '{0}' defines the command '{1}' on multiple traits".F(actor.Info.Name, memberName); }
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protected override string MemberNotFoundError(string memberName) { return "Actor '{0}' does not define a property '{1}'".F(actor.Info.Name, memberName); }
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public ScriptActorInterface(ScriptContext context, Actor actor)
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: base(context)
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{
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this.actor = actor;
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var args = new [] { actor };
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var objects = context.ActorCommands[actor.Info].Select(cg =>
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{
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var groupCtor = cg.GetConstructor(new Type[] { typeof(Actor) });
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return groupCtor.Invoke(args);
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});
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Bind(objects);
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}
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}
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}
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