Add a new native-lua implementation.
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233
OpenRA.Game/Scripting/ScriptContext.cs
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233
OpenRA.Game/Scripting/ScriptContext.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using Eluant;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Support;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Scripting
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{
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// Tag interfaces specifying the type of bindings to create
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public interface IScriptBindable { }
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// For objects that need the context to create their bindings
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public interface IScriptNotifyBind
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{
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void OnScriptBind(ScriptContext context);
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}
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// For traitinfos that provide actor / player commands
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public class ScriptPropertyGroupAttribute : Attribute
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{
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public readonly string Category;
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public ScriptPropertyGroupAttribute(string category) { Category = category; }
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}
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public class ScriptActorPropertyActivityAttribute : Attribute { }
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public abstract class ScriptActorProperties
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{
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protected readonly Actor self;
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public ScriptActorProperties(Actor self) { this.self = self; }
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}
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public abstract class ScriptPlayerProperties
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{
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protected readonly Player player;
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public ScriptPlayerProperties(Player player) { this.player = player; }
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}
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// For global-level bindings
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public abstract class ScriptGlobal : ScriptObjectWrapper
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{
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protected override string DuplicateKeyError(string memberName) { return "Table '{0}' defines multiple members '{1}'".F(Name, memberName); }
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protected override string MemberNotFoundError(string memberName) { return "Table '{0}' does not define a property '{1}'".F(Name, memberName); }
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public readonly string Name;
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public ScriptGlobal(ScriptContext context)
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: base(context)
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{
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// The 'this.' resolves the actual (subclass) type
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var type = this.GetType();
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var names = type.GetCustomAttributes<ScriptGlobalAttribute>(true);
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if (names.Count() != 1)
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throw new InvalidOperationException("[LuaGlobal] attribute not found for global table '{0}'".F(type));
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Name = names.First().Name;
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Bind(new [] { this });
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}
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}
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public class ScriptGlobalAttribute : Attribute
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{
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public readonly string Name;
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public ScriptGlobalAttribute(string name) { Name = name; }
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}
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public class ScriptContext
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{
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public World World { get; private set; }
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public WorldRenderer WorldRenderer { get; private set; }
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readonly MemoryConstrainedLuaRuntime runtime;
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readonly LuaFunction tick;
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// Restrict user scripts (excluding system libraries) to 50 MB of memory use
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const int MaxUserScriptMemory = 50 * 1024 * 1024;
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// Restrict the number of instructions that will be run per map function call
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const int MaxUserScriptInstructions = 1000000;
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readonly Type[] knownActorCommands;
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public readonly Cache<ActorInfo, Type[]> ActorCommands;
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public readonly Type[] PlayerCommands;
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public ScriptContext(World world, WorldRenderer worldRenderer,
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IEnumerable<string> scripts)
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{
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runtime = new MemoryConstrainedLuaRuntime();
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World = world;
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WorldRenderer = worldRenderer;
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knownActorCommands = Game.modData.ObjectCreator
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.GetTypesImplementing<ScriptActorProperties>()
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.ToArray();
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ActorCommands = new Cache<ActorInfo, Type[]>(FilterActorCommands);
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PlayerCommands = Game.modData.ObjectCreator
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.GetTypesImplementing<ScriptPlayerProperties>()
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.ToArray();
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runtime.DoBuffer(GlobalFileSystem.Open(Path.Combine("lua", "scriptwrapper.lua")).ReadAllText(), "scriptwrapper.lua").Dispose();
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tick = (LuaFunction)runtime.Globals["Tick"];
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// Register globals
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using (var fn = runtime.CreateFunctionFromDelegate((Action<string>)FatalError))
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runtime.Globals["FatalError"] = fn;
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runtime.Globals["MaxUserScriptInstructions"] = MaxUserScriptInstructions;
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using (var registerGlobal = (LuaFunction)runtime.Globals["RegisterSandboxedGlobal"])
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{
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using (var fn = runtime.CreateFunctionFromDelegate((Action<string>)Console.WriteLine))
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registerGlobal.Call("print", fn).Dispose();
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// Register global tables
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var bindings = Game.modData.ObjectCreator.GetTypesImplementing<ScriptGlobal>();
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foreach (var b in bindings)
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{
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var ctor = b.GetConstructors(BindingFlags.Public | BindingFlags.Instance).FirstOrDefault(c =>
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{
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var p = c.GetParameters();
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return p.Length == 1 && p.First().ParameterType == typeof(ScriptContext);
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});
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if (ctor == null)
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throw new InvalidOperationException("{0} must define a constructor that takes a ScriptContext context parameter".F(b.Name));
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var binding = (ScriptGlobal)ctor.Invoke(new [] { this });
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using (var obj = binding.ToLuaValue(this))
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registerGlobal.Call(binding.Name, obj).Dispose();
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}
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}
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// System functions do not count towards the memory limit
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runtime.MaxMemoryUse = runtime.MemoryUse + MaxUserScriptMemory;
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using (var loadScript = (LuaFunction)runtime.Globals["ExecuteSandboxedScript"])
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{
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foreach (var s in scripts)
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loadScript.Call(s, GlobalFileSystem.Open(s).ReadAllText()).Dispose();
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}
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}
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bool error;
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public void FatalError(string message)
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{
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Console.WriteLine("Fatal Lua Error: {0}", message);
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error = true;
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}
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public void RegisterMapActor(string name, Actor a)
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{
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using (var registerGlobal = (LuaFunction)runtime.Globals["RegisterSandboxedGlobal"])
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{
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if (runtime.Globals.ContainsKey(name))
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throw new LuaException("The global name '{0}' is reserved, and may not be used by a map actor".F(name));
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using (var obj = a.ToLuaValue(this))
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registerGlobal.Call(name, obj).Dispose();
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}
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}
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public void WorldLoaded()
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{
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if (error)
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return;
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using (var worldLoaded = (LuaFunction)runtime.Globals["WorldLoaded"])
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worldLoaded.Call().Dispose();
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}
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public void Tick(Actor self)
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{
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if (error)
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return;
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using (new PerfSample("tick_lua"))
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tick.Call().Dispose();
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}
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public void Dispose()
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{
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if (runtime == null)
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return;
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GC.SuppressFinalize(this);
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runtime.Dispose();
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}
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~ScriptContext()
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{
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if (runtime != null)
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Game.RunAfterTick(Dispose);
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}
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static Type[] ExtractRequiredTypes(Type t)
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{
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// Returns the inner types of all the Requires<T> interfaces on this type
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var outer = t.GetInterfaces()
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.Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(Requires<>));
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return outer.SelectMany(i => i.GetGenericArguments()).ToArray();
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}
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static readonly object[] NoArguments = new object[0];
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Type[] FilterActorCommands(ActorInfo ai)
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{
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var method = typeof(TypeDictionary).GetMethod("Contains");
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return knownActorCommands.Where(c => ExtractRequiredTypes(c)
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.All(t => (bool)method.MakeGenericMethod(t).Invoke(ai.Traits, NoArguments)))
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.ToArray();
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}
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public LuaTable CreateTable() { return runtime.CreateTable(); }
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}
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}
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